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06/05/2002 This file is out of date. It is kept for historical and technical reference. Refer to the top level README and index.html. Do not contact Dave Gilbert regarding current versions of ArcEm. Peter Naulls <peter@chocky.org> =========================================================================== Archimedes emulator by David Alan Gilbert (arcem@treblig.org) Version 0.60 Archimedes hardware emulation code (c) David Alan Gilbert 1995-1999 It uses the GPL release of the ARMulator V1.0 by ARM Ltd This is an emulation of the hardware of an Acorn Archimedes (somewhere around the A3xx and A4xx series). All code is (c) David Alan Gilbert 1995-1998 under the GNU Public license except the code which is part of the original ARMulator which is released under its original copyright. It has been tested on: Linux/Alpha Linux/ARM Linux/x86 Earlier versions have been tested on: Linux/ARM (aout) Solaris Sun/OS IRIX HP-UX Linux/x86 All the hardware is documented in something publicly available - although sometimes you have to do a lot of searching. Thanks are due to a number of people at Acorn/ARM etc. for helping me find things which were not obvious. Places to find documentation: VLSI Technology Inc. : VL86C010 RISC Family Data Manual Data sheets for the 1772 floppy controlller and HD controller Acorn's Technical Reference Manuals Data sheet for I2C clock/ram chip Dave (arcem@treblig.org) --------------------------------------------------------------------------- Changes since 0.50 ------------------ Support for running RISC OS, by Alex Macfarlane Smith and Peter Naulls Splitting of the windowing aspects of the code, to allow independent development. Some small speed ups. Source code tidying and warning fixes. Changes since 0.40 ------------------ Now runs on TrueColour X visuals (16, 32 bit) Known bugs: It still sometimes seems to give a bus error in the programs running in the emulator; this is completely non-repeatable. Changes since 0.30 ------------------ 80%+ speed increase over 0.20 (now over 3 times faster than 0.10!) Moved a lot of things into the core emulator file; allows inlining. Rewrote handling of IOC timers, exceptions, the MEMC page search Changes since 0.20 ------------------ Heavily modify ARM's emulator core to remove 32 bit support for speed changed event scheduling to speed up Rewrote IOC_UpdateTimer (a few times) - for speed; still expensive! Now distribute as one tar rather than patches to ARMulator 70%+ speed increases!! Changes since 0.10 ------------------ Various bug fixes, in particular it should work on 64 bit machines and in particular Linux/Alpha. Now tells the user if they are running it on 24 bit displays and tells them to change! --------------------------------------------------------------------------- -------------------------------------------------------------- N N OOO TTTTT EEEE * NN N O O T E * N NN O O T EEE ***--------------------------- N N O O T E * N N OOO T EEEE * If you are running on a Big Endian machine (e.g. Sun, SG, HP) you MUST add -DHOST_BIGENDIAN to the CFLAGS line in the top level Makefile - DO NOT change the other endian def. There appears to be a bug in the floppy code which means it won't read 720K disc images....sometimes! Arcem 0.50 now supports true colour X displays; your best bet is 16bpp, or a mode where X runs in 32 bpp (i.e. 24 bpp with 8 bit padding) - it hasn't been tested (and may not work) in a true 24 bpp mode - i.e. where pixels are 3 bytes apart. Reports on this are welcome. Anybody who mails me about one of these issues without having read this will be thrown to the daemons. -------------------------------------------------------------- Hardware emulated: MEMC (see bug note below) IOC (Although Timers are a bit accelerated) VIDC (No sound :-) ) Real time clock/CMOS Ram (But the clock itself isn't emulated - just the RAM) Keyboard FDC HDC Not emulated (or broken!): Serial, parallel Econet (a virtual TCP/IP econet with my emulated Beeb would be cute :-) ) NOTES: The emulator needs a little endian ROM image to boot from - an ARM/Linux boot ROM can be found in the same directory that this emulator is distributed in. Other ROMs should work - but it's probably dodgy to try many other appropriate ROMS due to copyright. The ROM image should be in the file 'ROM' under the main emulator directory. CMOS Ram configuration is held in the file hexcmos. Each line holds the value (in hex!) of a location of the CMOS Ram. Line 'n' contains the value for address 'n-1' of the CMOS as measured in the Arcs addressing scheme (not the hardware address on the chip). Thanks to Richard York's CMOS Ram save code when ever the CMOS is changed a new file hexcmos.updated is created. You can copy this into hexcmos if you want to. A sample hexcmos file is probvided. You will need a .arcemrc in your home directory, a file containing the following will do, it defines two hard drives of about 20MB (drive, cylinders,heads,sectors, sector size (fixed!)): MFM disc 1 612 4 32 256 MFM disc 2 612 4 32 256 dot.arcemrc in the distribution contains that. The main window uses its own colourmap to be able to cope with 256 colour modes - I'd like to incorporate the control panel above the main pane - but I can't figure out how to make one subpane within one toplevel pane have a different colourmap. If anyone knows tell me! Everything is done via XLib directly. The keyboard works but is slow - The key map is very simple. It uses the unshifted version of each key to map to the Arcs key map. For example the '2' key when shifted is always '@' as on an Arc - whatever it is on your keyboard. This weird arrangment is essential otherwise you can get very strange things happening if you release a key before releasing the key. So you can type about 64 characters blind and it will slowly filter in. Page-up, page-down only work if you compile with X11R6 libraries (or at least something which defines the necessary keysyms). Scroll lock/print screen don't seem to work on my Linux box - mind you it doesn't seem to be generating keysym's for them. You should press any lock key twice (X only gives me one event for each since it locks). The + on the numberic keypad is used to enable mouse tracking so isn't available for normal use and X doesn't define a keysym for a # sign on the keypad; so I use KP_F1 (this isn't tested!). Timing is a bit weird at the mo. The IOC timers get incremented at about CPU cycles/2 - all cycles take the same time (sequential/non /ROM etc.) Frame interrupts occur whenver I refresh. It's amazing what runs on this emulator. There is a MEMC problem - I don't think it correctly emulates the MEMC when programmed with the wrong page size - so in particular a 1MB machine with a MEMC programmed to 32K goes screwy - unfortunatly I think this happens when OSes try to figure out how much RAM they have. everything works fine for 4MB - 1MB dies - somehow 2MB seems to work! Although I'm not sure, I think what should happen is that if you have 1MB and your programmed in 32K page mode, then physical RAM should still be 4MB long - but with 8K in and then gaps of 24K. It uses the public release of the ARM emulator It's been hacked about heavily; the facilities for connecting to debuggers have gone, as has 32 bit mode support, its full event scheduling mechanism, most of the RDI code, and bits of the Archemedes emulation have crept into the ARM emulator core for speed. There are also some bug fixes to the emulator core. Screen refresh is done with a little intelligence. A flag is kept on each 256 bytes of the first 512K of physical RAM and lines aren't refreshed unless that RAM has changed. (I suspect the code to mark RAM as refreshed is a little over optimistic - but it hasn't hit problems...yet). I've profiled it and I've put some tricks in so that it now spends most of its time in ARM emulation. One of these is a single entry TLAB into the MEMC emulation; that helps a LOT (emulationg CAM in software is a little slow!). I've tried other approaches but this seems to be the fastest so far. Floppy ------ Floppy drive: in the directory from which the binary is run should be a file (or symlink) called 'FloppyImage0'. 'arcem' can support either Acorn E-Format discs or DOS 720K images (Which are more useful for Linux). 'arcem' is normally distributed configured for DOS format; this can be changed by commenting out the #define DOSDISC line in arch/fdc1772.c and RECOMPILE. The best way to get E-format images is using !Zap on an Arc; you can get DOS disc images using 'dd if=/dev/fd0 of=imagefile' from Linux. If you are transferring the file over NFS from an Arc remember to set the type of the file to 'data' (or anything other than the load/execute type) before transferring it. (If you forget, Acorn's PC-NFS will be 'clever' and tack some extra bytes on for you). Similarly you can have FloppyImage1,2, and 3. If these files don't open then attempting to access one of the floppy drives will go very badly wrong. At the moment there is a quick hack set up so that if you send the emulator a SIGUSR2 it will reopen the FloppyImage0 file - that allows you to swap floppies while the emulator is running. Hard drives ----------- Hard drives: The Image file 'HardImage1' (and probably HardImage2 ...) represent the ST506 hard drives connected to the A4x0's HD63463 controller. The file is ordered in cylinder,head,sector format - i.e. sector 1 of any given track is after sector 0. The sectors for head 1 of a track are after those for head 0. Cylinder n head 0 is after cylinder n-1 head (max head)'s data. At the moment large drives (more than 8?) heads are not catered for. The hard drive is an extremly speedy drive with almost 0 step time and an incredibly fast rotational speed. There are however some delays between commands starting and in between sectors being transferred. Using the mouse: To move the mouse cursor, you must switch into 'mouse following mode'. To do this move the X mouse pointer close to the arc pointer. Then press '+' on the numeric keypad - this toggles the mouse following mode. Move the mouse slowly (it won't actually try and follow until the mouse is moved). The X cursor will then be locked into the centre of the window; as you move your OS should shift the mouse cursor in response to the mouse requests. The mouse buttons are just the X mouse's buttons (in the same order). If you happen to notice anything which is obviously wrong etc. - please tell me. Dave (arcem@treblig.org)