Core: Prevent worlds from using LogicMixin incorrectly (having class variables without an init_mixin) #3974
+10
−0
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There's a world that ran into some issues because it defined its custom LogicMixin variables at the class level.
This caused "instance bleed" when new CollectionState objects were created.
I don't think there is ever a reason to have a non-function class variable on LogicMixin without also having
init_mixin
, so this asserts that this is the case.Tested:
Doesn't fail any current worlds
Correctly fails the world in question
Also, not gonna call out that world specifically, because it was literally my fault for explaining it to them wrong :D