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CHANGELOG.md

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Pixel Space Odyssey Changelog

v.1.6.8 - 02/3/2016

  • Player dies when falling off the map

v.1.6.7 - 01/31/2016

  • Configurable enemy AI
  • Editor fixes

v.1.6.6 - 01/18/2016

  • Improving dog AI
  • Editor fixes and improvements

v.1.6.5 - 01/16/2016

  • Added bear enemy
  • Animation and rendering fixes

v.1.6.4 - 01/12/2016

  • Enemy refactoring
  • Dog AI progress
  • Fixed player jumping/falling animations

v.1.6.3 - 01/09/2016

  • Pick-up items

v.1.6.2 - 01/09/2016

  • Bug fixes

v.1.6.1 - 01/07/2016

  • Added player’s death
  • Added debug health edit
  • Some optimizations

v.1.6.0 - 01/05/2016

  • Fixed crash when loading levels

v.1.5.9 - 01/05/2016

  • HUD progress
  • Fixed crash when drawing tile map

v.1.5.8 - 12/29/2015

  • Fixed “Delete enemy” button
  • Fixed loading levels
  • Added restart level menu item (Level->Restart)

v.1.5.7 - 12/22/2015

  • Up arrow for jump
  • Limit frame rate to 20

v.1.5.6 - 12/22/2015

  • Large spider can attack player

v.1.5.5 - 12/22/2015

  • Added “hazard” tiles
  • Large Spider AI progress: added “lines of sight” and patrolling state
  • Added AI related UI in editor
  • Added screenshot support (Level->Snapshot)

v.1.5.4 - 12/13/2015

  • Large Spider AI progress: handling obstacles and trenches
  • Added option to display collider boxes

v.1.5.3 - 12/12/2015

  • Large spider AI progress
  • Added enemy direction support in editor.

v.1.5.2 - 12/12/2015

  • Fixed deleting enemies in edit mode.
  • Fixed drawing enemies in edit mode.
  • Added color support for characters in edit mode.
  • Added support for looped animations.
  • Partial support for Large Spider.