- Player dies when falling off the map
- Configurable enemy AI
- Editor fixes
- Improving dog AI
- Editor fixes and improvements
- Added bear enemy
- Animation and rendering fixes
- Enemy refactoring
- Dog AI progress
- Fixed player jumping/falling animations
- Pick-up items
- Bug fixes
- Added player’s death
- Added debug health edit
- Some optimizations
- Fixed crash when loading levels
- HUD progress
- Fixed crash when drawing tile map
- Fixed “Delete enemy” button
- Fixed loading levels
- Added restart level menu item (Level->Restart)
- Up arrow for jump
- Limit frame rate to 20
- Large spider can attack player
- Added “hazard” tiles
- Large Spider AI progress: added “lines of sight” and patrolling state
- Added AI related UI in editor
- Added screenshot support (Level->Snapshot)
- Large Spider AI progress: handling obstacles and trenches
- Added option to display collider boxes
- Large spider AI progress
- Added enemy direction support in editor.
- Fixed deleting enemies in edit mode.
- Fixed drawing enemies in edit mode.
- Added color support for characters in edit mode.
- Added support for looped animations.
- Partial support for Large Spider.