Hi, I'm Christopher Whitley, also known as Aristurtle. I am an indie game developer and game tool developer. I primarily create games and tools using the MonoGame Framework. All tools that I develop are released as free and open source here on my GitHub.
I write tutorials on game development and using the MonoGame Framework which can be found on my website
I am also a full stack .NET Developer professionally creating web applications for the East Carolina University libraries. So you may see some library technology related things here as well, such as my Kardashev library for reading MARC-21 formatted bibliographic data.
The following are some of the game development tools that I have created.
Import aseprite files directly into your MonoGame projects. |
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Cross-platform C# library for reading Aseprite files. |
- Collision Detection - In this tutorial series, we're going to discuss two different methods of collision detection used in 2D games
- MonoGame Content Pipeline Extension - The purpose of this tutorial is to provide an overview of workflow known as the Content Pipeline and how you can create your own custom extension for the MGCB Editor to process and load custom content types that are not support out-of-the-box by MonoGame
MonoGame Content Pipeline Extension Tutorial
A deep dive tutorial video that discusess the workflow of creating your own extension for the MonoGame Content Pipeline. This is the companion video to the MonoGame Content Pipeline Extension written tutorial |