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index.html
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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width,initial-scale=1.0" />
<meta
name="description"
content="The best way to play Super Mario 64 on the go!"
/>
<meta name="robots" content="noindex" />
<link
href="https://cdn.jsdelivr.net/npm/bootstrap@5.1.3/dist/css/bootstrap.min.css"
rel="stylesheet"
integrity="sha384-1BmE4kWBq78iYhFldvKuhfTAU6auU8tT94WrHftjDbrCEXSU1oBoqyl2QvZ6jIW3"
crossorigin="anonymous"
/>
<title>Super Mario 64 on the Web!</title>
<style>
body,
html {
background-color: #000000;
image-rendering: pixelated;
scrollbar-width: none;
}
::-webkit-scrollbar {
display: none;
}
canvas {
width: 100vw;
height: 100vh;
}
</style>
</head>
<body>
<div class="container text-light" id="controls">
<figure>
<blockquote class="blockquote">
<h1 class="display-6"><strong>Keyboard Controls</strong></h1>
</blockquote>
<figcaption class="blockquote-footer">
You can use a controller!
</figcaption>
<figcaption class="blockquote-footer">
You can save! Save is stored in local storage.
</figcaption>
<figcaption class="blockquote-footer">
Press page down to hide these instructions.
</figcaption>
<figcaption class="blockquote-footer">
Press page up to see them again.
</figcaption>
</figure>
<table class="table table-sm text-light" id="keyboard">
<thead>
<th scope="col">GameCube-Controller</th>
<th scope="col">Keyboard</th>
</thead>
<tbody>
<tr>
<td>A</td>
<td>X</td>
</tr>
<tr>
<td>B</td>
<td>C</td>
</tr>
<tr>
<td>L</td>
<td>Q</td>
</tr>
<tr>
<td>Z</td>
<td>Space</td>
</tr>
<tr>
<td>Start</td>
<td>Enter</td>
</tr>
<tr>
<td>C-Stick</td>
<td>WASD</td>
</tr>
</tbody>
</table>
</div>
<div id="container">
<canvas class="emscripten" id="canvas"></canvas>
</div>
<script type="text/javascript">
var Module = {
preRun: [],
postRun: [],
print: (function () {
return function (text) {
if (arguments.length > 1)
text = Array.prototype.slice.call(arguments).join(" ");
console.log(text);
};
})(),
printErr: function (text) {
if (arguments.length > 1)
text = Array.prototype.slice.call(arguments).join(" ");
console.error(text);
},
canvas: (function () {
var canvas = document.getElementById("canvas");
canvas.width = window.innerWidth; // Todo: how to do this from c++
canvas.height = window.innerHeight;
canvas.addEventListener(
"webglcontextlost",
function (e) {
alert("WebGL context lost. You will need to reload the page.");
e.preventDefault();
},
false
);
return canvas;
})(),
setStatus: function (text) {},
};
</script>
<script async type="text/javascript" src="sm64.us.f3dex2e.js"></script>
<script></script>
</body>
</html>