Releases: ArmchairDevelopers/OpenGameCamera
The Launcher Update
The Launcher Update
Hello there, Epic gamers! The age of manual injection is over and with it, we're ushering in a new age, full of launchers and convenience!
Now it's as simple as loading up the OpenGameCamera launcher and clicking 'Launch'.
Download OpenGameCamera 0.8.6
Release notes:
- Added a one-click launcher.
- Updated UI colours (dark mode users rejoice).
Known issues:
- Exposure toggle is permanently activated.
- UI elements will sometimes become stuck together if placed close to one another.
Follow us for updates:
Follow us on Twitter: https://twitter.com/OpenGameCam
Join our Discord: https://discord.gg/HZ676Ff
March Hotfix
The March Hotfix
This is a small hotfix that prevents the messaging for the mousehook from appearing permanently.
We also switched around the FOV increase and decrease controls to something that feels a little more natural. Instead of zooming in with [-] you can now zoom in with [+].
Download OpenGameCamera 0.6.3
Release notes:
- Removed mousehook messaging.
- Switched FOV controls from increase with [+] decrease with [-] to increase with [-] and decrease with [+].
Known issues:
- Mouse controls do not function correctly while the UI is showing. You must pause the game to access OGC menus.
- Screen Space Raytracing is only enabled when Depth of Field is enabled.
- UI elements will sometimes become stuck together if placed close to one another.
Follow us for updates:
Follow us on Twitter: https://twitter.com/OpenGameCam
Join our Discord: https://discord.gg/HZ676Ff
A Very Resolute Update | Age of Rebellion | February 2020
OpenGameCamera now lets you control exposure, resolution scaling, enable screen space raytracing, and more!
Over the last few weeks, cstdr1 and I (Dangercat) have been working hard to add requested features, squash bugs, and improve the user experience. Although we don't have much to share about future additions to OGC right now, I would like to make it clear that we are aware that the user experience is not where we want it to be.
In this update, we added Exposure Control to control the camera's sensitivity to light. This works much like a real camera in that it doesn't simply brighten the image as you would in post. Instead, it simulates a real camera sensor in-game, meaning details aren't lost due to colour banding issues.
We added a Resolution Scaler. This allows you to bring out the tiniest details in textures, particle effects, shadows, and raytracing effects. This works by tricking the game into thinking that it is being displayed on a much higher resolution display than it actually is, so the actual final image resolution will remain the same.
Next up is the addition of Screen Space Raytracing (SSR). SSR is a rudimentary type of raytracing, taking less of a toll on performance at the price of lower quality. Don't let that fool you, however. SSR makes a world of difference when photographing reflective surfaces - perfect for the Cloning Facility on Kamino!
We also added a toggle switch for the Bloom effect. Bloom is a shader effect that simulates artifacting that occurs when viewing bright light through a camera. It produces a feathering effect around intense light, whether that's directly from a light source, light cast on a surface, or an SSR reflection. To put it simply; it aides the illusion of bright light.
And finally, we made some small changes to the UI. You'll now find each control in their corresponding categories. E.g. Exposure Control is found under the Camera Settings menu, while SSR and Bloom are in the Effects menu. Hopefully, these changes will allow users to quickly find what they need, or hide sections of the UI that they do not want.
Download OpenGameCamera 0.6.2
Release notes:
- Added Exposure Control.
- Added a Resolution Scaler.
- Added Screen Space Raytracing.
- Added Bloom.
- Re-organised the UI.
- Fixed an issue where some UI elements would be drawn off-screen on small displays.
- Fixed an issue where Timescale adjustments would persist after closing OpenGameCamera.
- Fixed an issue that caused the UI to disappear forever when enabling and disabling Freecam quickly.
- Fixed various UI typoes.
Known issues:
- Mouse controls do not function correctly while the UI is showing. You must pause the game to access OGC menus.
- Screen Space Raytracing is only enabled when Depth of Field is enabled.
- UI elements will sometimes become stuck together if placed close to one another.
Follow us for updates:
Follow us on Twitter: https://twitter.com/OpenGameCam
Join our Discord: https://discord.gg/HZ676Ff
Fixes for the 2020-Feb 'BB Update'
OpenGameCamera has been updated for Battlefront II's 'The BB Update'.
When DICE dropped 'The BB Update' early last week, most of the signatures we used to hook into game functions had been changed. This rendered OpenGameCamera useless.
We have been working quickly to fix the issues. With any luck, next week's Battlefront II patch will not interfere with OpenGameCamera.
Download OpenGameCamera
Release notes:
- Re-enabled freecam.
- Fixed an issue where lighting effects behind the player were being culled.
- Fixed an issue that would cause per-object motion blur to be misaligned with the camera position, causing unusual visual tearing and smearing.
- Updated signatures.
Known issues:
- Faceposers sometimes break when TimeFreeze and Freecam are enabled.
- Incorrect messaging is displayed when starting a new OpenGameCamera session.
Follow us for updates:
Follow us on Twitter: https://twitter.com/OpenGameCam
Join our Discord: https://discord.gg/HZ676Ff
Signatures
DOF
FOV
Bug Fix, Feature addition
- Menu colors changed
- Fixed bug where menu wouldn't display properly
- Added helper text to ensure mouse hook has been processed
- Added helper text to let the user know why their camera isn't rotating
- Added ability to eject mod
Early alpha
Features:
- FreeCam
- Freeze Player
- Disable UI
- Freeze Time