Finding path for pacman in a grid using Breadth First Search, Depth First Search and DFID and comparing their efficiency with time of execution and states explored.
Searching goal state for Block World Domain game using Best First Search and hill climbing for 3 different heuristics. Then comparing their efficiency in terms of time and space taken.
Generating uniform random 4-SAT for n variables and k clauses. Then using Variable Neighborhood Descent, Beam Search and Tabu search to find if there exist a solution and analyzing their performace for various parameters.
Finding optimal tour for Travelling Salesman Problem using greedy, Ant Colony Optimization, 2 cities exchange within a given time for both euclidean and non-euclidean graph.
Returning next optimal move for any given configuration for the game Othello using Minimax algorithm and Alpha beta pruning using some heuristics. Then comparing the both bots with each other and random move bot.
Building Email spam classifier using sklearn SVM with different kernels (rbf, Quadratic and Linear) and finding optimal value of penalty parameter for each kernel.