Here's an example for creating a 128x128 array of OpenSimplex2 noise
// Create and configure FastNoise object
FastNoiseLite noise = new FastNoiseLite();
noise.SetNoiseType(FastNoiseLite.NoiseType.OpenSimplex2);
// Gather noise data
float[][] noiseData = new float[128][128];
for (int x = 0; x < 128; x++)
{
for (int y = 0; y < 128; y++)
{
noiseData[x][y] = noise.GetNoise(x, y);
}
}
// Do something with this data...