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Under construction
void SetSeed(int seed)
Used in all noise generation
int GetSeed(void)
Used in all noise generation
void SetFrequency(float frequency)
void SetInterp(Interp interp)
void SetNoiseType(NoiseType noiseType)
void SetFractalOctaves(unsigned int octaves)
void SetFractalLacunarity(float lacunarity)
void SetFractalGain(float gain)
void SetFractalType(FractalType fractalType)
void SetCellularDistanceFunction(CellularDistanceFunction cellularDistanceFunction)
void SetCellularReturnType(CellularReturnType cellularReturnType)
void SetCellularNoiseLookup(FastNoise* noise)
float GetNoise(float x, float y{, float z})
float GetValue(float x, float y{, float z})
float GetValueFractal(float x, float y{, float z})
float GetGradient(float x, float y{, float z})
float GetGradientFractal(float x, float y{, float z})
float GetSimplex(float x, float y{, float z{, float w}})
float GetSimplexFractal(float x, float y{, float z})
float GetCellular(float x, float y{, float z})
float GetCellularHQ(float x, float y{, float z})
float GetWhiteNoise(float x, float y{, float z{, float w}})
float GetWhiteNoiseInt(int x, int y{, int z{, int w}})