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tomato.js
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tomato.js
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//TOMATO
//TIMING
class Timing {
constructor(minFrameLength, maxFrameLength) {
this.minFrameLength = minFrameLength;
this.maxFrameLength = maxFrameLength;
this.lastUpdate = new Date();
this.currentFrameLength = 0;
this.stepsProcessed = 0;
this.timePlaying = 0;
}
update(overwrite = null) {
const newUpdate = new Date();
if (!overwrite) {
this.currentFrameLength = (newUpdate - this.lastUpdate) / 1000;
} else {
this.currentFrameLength = overwrite;
}
this.lastUpdate = newUpdate;
this.timePlaying += this.currentFrameLength;
this.stepsProcessed += 1;
}
fps() {
return (1 / this.currentFrameLength)
}
perSecond(v) {
return v * this.currentFrameLength;
}
}
//COLLISIONS
/*class Vector2 {
constructor(x,y) {
this.x = x;
this.y = y;
}
//Returns a new Vector2 with the x and y axis swapped around.
swap() {return new Vector2(this.y, this.x)}
}
class Hitbox {
constructor(xOffset, yOffset, width, height) {
this.origin = new Vector2(xOffset, yOffset); //Topleft corner
this.width = width;
this.height = height;
}
//Render this hitbox for debugging purposes. If the point falls in the hitbox, change appearance.
render(ctx, point = null) {
ctx.beginPath();
if (point != null && PointInRectangle(point, this)) {
console.log("True!");
ctx.lineWidth = 5;
} else {
ctx.lineWidth = 1;
}
ctx.rect(this.origin.x, this.origin.y, this.width, this.height);
ctx.stroke();
}
}
//A square hitbox with the origin in the center.
function HitboxSquare(xOffset, yOffset, size) {
return new Hitbox(xOffset, yOffset, size, size, size, size);
}
function PointInRectangle(point, hitbox) {
return (point.x > hitbox.origin.x && point.x < hitbox.origin.x + hitbox.width
&& point.y > hitbox.origin.y && point.y < hitbox.origin.y + hitbox.height )
}*/
//INPUT
const pressedState = {
IDLE: 0,
PRESSED: 1,
HELD: 2,
RELEASED: 3
};
class InputHandler {
constructor(positiveKeys, negativeKeys = null, timer = null, timeForRefiring = 0, extraTimeForFirstRefire = 0) {
this.delta = 0;
this.posKeysHeld = [];
this.negKeysHeld = [];
this.timer = timer;
this.prevHeldTime = 0;
this.heldTime = 0;
this.fired = false;
this.waitForRefiring = timeForRefiring;
this.firstWaitForRefiring = timeForRefiring + extraTimeForFirstRefire;
this.timeSinceLastRefire = 0;
this.timesFired = 0;
this.state = pressedState.IDLE;
if (positiveKeys) {
positiveKeys.forEach((element) => {
window.addEventListener('keydown', (event) => {
if (this.change(event, element)) {
var push = PushUnique(this.posKeysHeld, element);
if (push.changed) {
this.posKeysHeld = push.array;
this.updateDelta();
}
}
});
window.addEventListener('keyup', (event) => {
if (this.change(event, element)) {
this.posKeysHeld = SpliceUnique(this.posKeysHeld, element);
this.updateDelta();
}
});
});
}
this.positiveKeys = positiveKeys;
if (negativeKeys) {
negativeKeys.forEach((element) => {
window.addEventListener('keydown', (event) => {
if (this.change(event, element)) {
var push = PushUnique(this.negKeysHeld, element);
if (push.changed) {
this.negKeysHeld = push.array;
this.updateDelta();
}
}
});
window.addEventListener('keyup', (event) => {
if (this.change(event, element)) {
this.negKeysHeld = SpliceUnique(this.negKeysHeld, element);
this.updateDelta();
}
});
});
}
this.negativeKeys = negativeKeys;
}
change(event, element) {
return (event.code == element || event.keyCode == element);
}
updateDelta() {
const diff = this.posKeysHeld.length - this.negKeysHeld.length;
if (diff > 0 && this.delta != 1) {
this.delta = 1;
this.heldTime = 0;
this.timesFired = 0;
this.timeSinceLastRefire = 0;
} else if (diff < 0 && this.delta != -1) {
this.delta = -1;
this.heldTime = 0;
this.timesFired = 0;
this.timeSinceLastRefire = 0;
} else if (this.delta != 0) {
this.delta = 0;
this.heldTime = 0;
this.timesFired = 0;
this.timeSinceLastRefire = 0;
}
}
update() {
if (this.timer && this.delta != 0) {
this.heldTime += this.timer.currentFrameLength;
this.timeSinceLastRefire += this.timer.currentFrameLength;
if (this.prevHeldTime == 0 || (this.timesFired > 1 && this.timeSinceLastRefire >= this.waitForRefiring) || (this.timesFired <= 1 && this.timeSinceLastRefire >= this.firstWaitForRefiring)) {
this.fired = true;
this.timesFired += 1;
this.timeSinceLastRefire = 0;
} else {
this.fired = false;
}
} else {
this.fired = false;
}
//Set state
if (this.delta == 0) {
if (this.prevHeldTime != 0) {
this.state = pressedState.RELEASED;
} else {
this.state = pressedState.IDLE;
}
} else {
if (this.prevHeldTime == 0) {
this.state = pressedState.PRESSED;
} else {
this.state = pressedState.HELD;
}
}
this.prevHeldTime = this.heldTime;
//console.log("State: " + this.state + " Fired: " + this.timeSinceLastRefire);
}
reset() {
this.posKeysHeld = [];
this.negKeysHeld = [];
this.state = pressedState.IDLE;
this.fired = false;
this.delta = 0;
this.heldTime = 0;
this.timesFired = 0;
this.timeSinceLastRefire = 0;
}
}
///MISC
function Clamp(nr, min, max) {
return Math.max(min, Math.min(nr, max));
}
function PushUnique(array, newEntry) {
var changed = false;
if (array.indexOf(newEntry) === -1) {
array.push(newEntry);
changed = true;
}
return {array: array, changed: changed};
}
function SpliceUnique(array, EntryToSplice) {
const index = array.indexOf(EntryToSplice);
if (index > -1) {
array.splice(index, 1);
}
return array;
}
//console.log("🍅 Tomato loaded successfully! Version 0.1.0");