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Update 2.4.3
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Awbugl committed Jan 15, 2023
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316 changes: 316 additions & 0 deletions CHANGELOG.md
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- v2.4.3
+ 修复了`大气采集站`不受`矿物利用`科技影响的Bug
+ 修复了部分情况下可能在物品选择界面无法选择``的问题
+ 调整了`大气采集站`的基础工作速度与建造间隔
+ 调整了火箭的科技需求

+ Fixed the bug that `Atmospheric Collect Station` is not affected by `Mineral Utilization` technology
+ Fixed the bug that `Nitrogen` may not be selected in the item selection UI in some cases
+ Adjusted the base work speed and build interval of `Atmospheric Collecting Station`.
+ Adjusted the technology requirements of the rocket

<details>
<summary>点击展开日志 | Click to view all </summary>

- v2.4.2
+ 修复了与`BlueprintTweaks` mod的兼容性问题
+ 确定与`TheyComeFromVoid``GalacticScale`不兼容且无法修复,在加载上述mod时不会加载本mod

+ Fixed compatibility with `BlueprintTweaks` mod
+ Explicitly incompatible with `TheyComeFromVoid` and `GalacticScale`, will not load this when loading the above mods


- v2.4.1
+ 修复了二氧化碳还原配方需求错误的问题
+ 移除了戈壁星球的硝酸海洋(仅在新存档生效)
+ 修复了大气采集站可输入空间翘曲器的问题

+ Fixed the problem that the carbon dioxide reduction formula requirement was wrong
+ Removed the nitric acid ocean of Gobi planet (only effective in new archives)
+ Fixed the problem that the atmospheric collect station could input the space warper


- v2.4.0 风起天阑更新 | Windy update
+ 为类地星体添加星球大气类型和采集产出
+ 新建筑:大气采集站
+ 新科技:大气排污
+ 调整了部分配方(影响存档)
+ 新增了部分配方
+ 调整了部分物品的介绍文案
+ 调整了部分物品的热值
+ 调整了煤矿的数量和生成逻辑,现在大多数星球不会生成煤矿(仅在新存档生效)
+ 调整火力发电厂逻辑:除燃料棒以外的燃料需要含氧大气层
+ 修复了火力发电厂不正常的转化率

+ Add atmosphere type and output for terrestrial planets
+ New building: Atmosphere Collector
+ Add atmosphere pollution technology
+ Adjust some recipes (affect save)
+ Add some recipes
+ Adjust some item descriptions
+ Adjust some item heat value
+ Adjust the number and generation logic of coal mines. Most planets will not generate coal mines (only effective in
new saves)
+ Adjust the logic of the power plant: the fuel other than the fuel rod needs the oxygen atmosphere layer
+ Fix the abnormal conversion rate of the power plant


- v2.3.5
+ 修复了旧版本巨型建筑蓝图加载出错的问题
+ 修复了巨型抽水机工作异常的问题

+ Fixed the problem of loading error of old version of Mega Building blueprint
+ Fixed the problem of abnormal operation of Mega Pump


- v2.3.4
+ 修复了巨型建筑加载出错的问题

+ Fixed the problem of loading Mega Buildings


- v2.3.3
+ 修复了新版本模型冲突的问题
+ 修复了合成器物品详情位置不正确的问题
+ 调整了部分科技的介绍文案
+ 调整了物流塔物品选择界面的位置
+ 添加系列物品:开发者日志01~11

+ Fixed the conflict with the new version model
+ Fixed the problem that the synthesis item details position is incorrect
+ Adjusted the introduction of some technologies
+ Adjusted the position of the logistics item selection UI
+ Added a series of items: Developer Log 01~11


- v2.3.2
+ 调整了混凝土的解锁科技

+ Adjusted the unlock technology of concrete


- v2.3.1
+ 修复了巨型建筑工程学不能被研究站研究的问题
+ 修复了载入v2.2.x存档时初始科技未解锁的问题

+ Fixed the problem that the Mega Building Engineering technology cannot be researched by station
+ Fixed the problem that the initial technology is not unlocked when loading the v2.2.x archive


- v2.3.0
+ 修复了复制未建成建筑时偶尔出现的报错
+ 调整了部分科技树

+ Fixed the error that occasionally occurred when copying the uncompleted building
+ Adjust some techs


- v2.2.9
+ 下调了量子芯片的科技需求
+ 调整了蓄电器和能量枢纽的输出功率与蓄电量
+ 调整了大多数星球的硅矿数量(仅在新存档生效)
+ 提高了母星的可燃冰矿物数量(仅在新存档生效)
+ 修复了蓝图中巨型建筑的增产剂效果无法正确复制的问题
+ 修复了选择传送带时显示高亮颜色不正确的问题

+ Adjusted the technology requirements of quantum chips
+ Adjusted the output power and storage capacity of capacitors and energy hubs
+ Adjusted the amount of silicon ore on most planets (only affects new game)
+ Increase the amount of NGH ore on the birth planet (only affects new game)
+ Fixed the problem that the production multiplier effect of the giant building in the blueprint could not be copied
correctly
+ Fixed the problem that the highlight color was displayed incorrectly when selecting the conveyor belt


- v2.2.8
+ 修改了部分配方的时间和产出(总产出不变)

+ Changed the time and output of some recipes (No change in total output)


- v2.2.7
+ 修复巨型建筑输出原料的传送带速度达不到上限的问题
+ 修复巨型建筑输出的原料增产点数异常的问题

+ Fix the problem that the belt out from Mega Buildings cannot reach the speed limit
+ Fix the problem that the production point of raw materials output from Mega Buildings is abnormal


- v2.2.6
+ 修复巨型建筑在停止工作时接受的产物消失的Bug
+ 修改巨型建筑的原料传送带优先级为优先输出
+ 允许巨型建筑在停止工作时接受/输出物品

+ Fix the bug causes the items received disappears when Mega Buildings stops working
+ Modify the Mega Building's material conveyor belt priority to output first
+ Allow Mega Buildings to receive / output items when they stop working


- v2.2.5
+ 修复巨型建筑输出的原料增产点数消失的Bug

+ Fix a bug that causes the Mega Buildings raw material output point disappear


- v2.2.4
+ 调整了巨型抽水站的耗电与制作类型
+ 调整了氧的热值为900KJ
+ 允许巨型建筑输出原料


- v2.2.3
+ 添加巨型抽水站
+ 调整部分建筑的手动制造权限
+ 修复了一部分翻译错误

+ Adjust the power consumption and production type of the Mega Pump
+ Adjust the heat value of oxygen to 900KJ
+ Allow Mega Buildings to output raw materials


- v2.2.2
+ 修复了巨型建筑与联机MOD的兼容问题
+ 修改了部分与实际不匹配的物品介绍、科技描述
+ 调整了部分科技的需求

+ Add Mega Pump
+ Adjust some buildings to allow product manually
+ Fix some translation errors


- v2.2.1
+ 修复了图标选择界面不显示详细信息的Bug
+ 修改了部分与实际不匹配的物品介绍、科技描述

+ Fixed the bug that the icon selection interface does not show detailed information
+ Modified some item descriptions and technology descriptions that do not match the actual ones


- v2.2.0
+ `矿物处理厂`的原料需求调整为4`先进机械组件`,6`钛合金`
+ 添加配方:`石矿精炼``煤矿精炼`

+ Mineral processor raw material requirements adjusted to 4 advanced mechanical components, 6 titanium alloys
+ New recipe: `Stone refining` and `Coal refining`


- v2.1.9
+ 适配新版本
+ 调整巨型建筑的堆叠限制为30
+ 通量矩阵、空间矩阵和宇宙矩阵粗坯的配方不再可增产

+ Updated to the new version of DSP
+ Adjusted stack size for Mega Buildings to 30
+ Flux Matrix, Space Matrix and Universe matrix roughcast recipes are no longer allowed to be affected by Extra
Products effect


- v2.1.8
+ 修复了配送运输机相关科技未及时更新的问题
+ 添加新巨型建筑:巨型粒子对撞机

+ Fixed the issue that the technology related to delivery transporters was not updated in time
+ Add Mega Building: Mega Particle Collider


- v2.1.7
+ 修复了有物质分解设施的存档读取时崩溃的问题(特别感谢ckcz提供的帮助)
+ 取消了物质分解设施返回沙土时的显示提示(防止刷屏)

+ Fixed the problem that archives with Recycling Factory could not be read properly (special thanks to ckcz for the
help)
+ Cancel the display prompt when the Recycling Factory returns to the sand (to prevent screen flashing)


- v2.1.6
+ 修复了有物质分解设施的存档不能正常读取的问题
+ 修改了物质分解设施返回沙土的频率
+ 修改了煤焦油在储液罐内的渲染颜色

+ Fixed the problem that archives with Recycling Factory could not be read properly
+ Modified the frequency of returning sand from working Recycling Factory
+ Modified the rendering color of coal tar in the tank


- v2.1.5
+ 修复了巨型建筑不能正确粘贴配方的问题
+ 修复了巨型建筑的蓝图不能复制配方的问题
+ 修复了在不同星球上的巨型建筑传送带互相干扰的问题(可能需要重新配置巨型建筑传送带后手动存档)
+ 修改了模组保存时的数据格式(可能需要删除原有的.moddsv存档文件)

+ Fixed the problem that the recipes of Mega Buildings cannot be pasted correctly
+ Fixed the problem that the blueprints of Mega Buildings could not copy the recipes
+ Fixed the problem that the conveyor belts connect to Mega Buildings on different planets interfere with each
other (may need to rebuild the conveyor belts and save game manually)
+ Modified the data format when saving game (may need to delete the original .moddsv file)


- v2.1.4
+ 修复了储液罐液体颜色渲染不正确的问题(特别感谢kremnev8提供的帮助)
+ 修复了传送带颜色不正确的问题(特别感谢kremnev8提供的帮助)
+ 修改了物品在传送带上的显示效果
+ 稳定矩阵和虚空矩阵更名为通量矩阵和空间矩阵

+ Fixed incorrect rendering of reservoir liquid colors (special thanks to kremnev8 for the help)
+ Fixed incorrect color of conveyor belt (special thanks to kremnev8 for the help)
+ Modified the display of items on the conveyor belt
+ Stable Matrix and Void Matrix renamed to Flux Matrix and Space Matrix


- v2.1.3
+ 修复了有机晶体不会出现在物品选择器的问题
+ 为稳定矩阵和虚空矩阵添加发光效果

+ Fixed issue where organic crystals would not appear in the item selector
+ Added glow effects to stable matrix and void matrix


- v2.1.2
+ 为母星添加了少量可燃冰矿(仅影响新存档)
+ 配方调整:
+ 微型粒子对撞机的原料需求调整为10先进机械组件,20钛合金,20超级磁场环,5量子芯片, 时间调整为10s
+ 卡西米尔晶体的原料需求减半并减少了石墨烯的需求
+ 粒子宽带配方的原料需求减半
+ 位面过滤器配方的卡西米尔晶体需求量由2个调整为1个
+ 奇异物质的配方类型由对撞机调整为制造台
+ 奇异物质的原料需求由2卡西米尔晶体、4重氢调整为1卡西米尔晶体、8重氢
+ 奇异物质(高效)的原料需求由1卡西米尔晶体、1超级磁场环调整为1金刚石、4重氢
+ 石油裂化产物调整为3乙烯、2氯苯、1甘油

+ Added a small amount of NGH ore to the birth planet (only affects new game)
+ Recipe adjustment:
+ Miniature Particle Collider raw material requirements adjusted to 10 advanced mechanical components, 20
titanium alloys, 20 super-magnetic rings, 5 quantum chips, time adjusted to 10s
+ Halved raw material requirements for Casimir crystals and reduced graphene requirements
+ Halved raw material requirements for Particle Broadband recipe
+ The requirement for Casimir crystals in the Plane Filter recipe has been adjusted from 2 to 1.
+ Recipe type of Strange Matter adjusted from Collider to Fabrication Table
+ Adjusted raw material requirement for Strange Matter from 2 Casimir crystals and 4 Deuterium to 1 Casimir
crystal and 8 Deuterium
+ Raw material requirement for Strange Matter (advanced) adjusted from 1 Casimir crystal and 1 Super Magnetic
Ring to 1 Diamond and 4 Deuterium
+ Oil Cracking products adjusted to 3 ethylene, 2 chlorobenzene, 1 glycerin


- v2.1.1
+ 修复部分文本错误且翻译缺失的问题
+ 调整了大部分星球的硅石矿含量(仅影响新存档)

+ Fix the problem that some texts are wrong and translations are missing
+ Adjusted silica ore content of most planets (only affects new game)


- v2.1.0
+ 修复物流运输界面部分建筑、物品位置冲突的问题
+ 添加新配方:氯苯水解:氯苯 + 水 -> 苯酚 + 氢氯酸
+ 调整配方:石油裂化现在产出**1**氯苯(而不是**3**)
+ 调整配方:有机液体离心现在产出1**硫酸**(而不是**硝酸**)
+ 特性:戈壁星球添加硝酸海洋;海洋丛林海洋修改为盐水海洋

+ Fixed the problem of conflicting locations of some buildings and items in the Station UI
+ Added new recipe: chlorobenzene hydrolysis: chlorobenzene + water -> phenol + hydrochloric acid
+ Adjusted recipe: oil cracking now produces **1** chlorobenzene (instead of **3**)
+ Adjusted recipe: organic liquid centrifugation now yields 1 **sulfuric acid** (instead of **nitric acid**)
+ Characteristics: Gobi planet added nitric acid ocean; Ocean Jungle modified to salt water ocean

</details>
2 changes: 2 additions & 0 deletions ProjectGenesis.csproj
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Expand Up @@ -130,6 +130,7 @@
<EmbeddedResource Include="dependencies\techs.json" />
</ItemGroup>
<ItemGroup>
<Content Include="CHANGELOG.md" />
<Content Include="DefaultPath.props" />
<Content Include="dependencies\Newtonsoft.Json.dll" />
<Content Include="README.md" />
Expand All @@ -144,6 +145,7 @@
<Target Name="AfterBuild">
<Copy SourceFiles="$(TargetPath)" DestinationFiles="$(DefaultOutputPath)$(TargetName).dll" />
<Copy SourceFiles="README.md" DestinationFiles="$(DefaultOutputPath)README.md" />
<Copy SourceFiles="README.md" DestinationFiles="$(DefaultOutputPath)CHANGELOG.md" />
<Exec Command="explorer $(DefaultOutputPath)" IgnoreExitCode="true" />
</Target>
</Project>
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