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WildGaussians: 3D Gaussian Splatting in the Wild

While the field of 3D scene reconstruction is dominated by NeRFs due to their photorealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality with real-time rendering speeds. However, both methods primarily excel with well-controlled 3D scenes, while in-the-wild data - characterized by occlusions, dynamic objects, and varying illumination - remains challenging. NeRFs can adapt to such conditions easily through per-image embedding vectors, but 3DGS struggles due to its explicit representation and lack of shared parameters. To address this, we introduce WildGaussians, a novel approach to handle occlusions and appearance changes with 3DGS. By leveraging robust DINO features and integrating an appearance modeling module within 3DGS, our method achieves state-of-the-art results. We demonstrate that WildGaussians matches the real-time rendering speed of 3DGS while surpassing both 3DGS and NeRF baselines in handling in-the-wild data, all within a simple architectural framework.

尽管3D场景重建领域由于其逼真的质量而主要由NeRFs(神经辐射场)主导,但最近3D高斯喷溅(3DGS)技术已经出现,提供了类似的质量并具备实时渲染速度。然而,这两种方法主要在受控的3D场景中表现出色,而在自然环境中的数据——特点是遮挡、动态对象和变化的光照——依然具有挑战性。NeRFs能通过每张图片的嵌入向量轻松适应这种条件,但由于3DGS的显式表示和缺乏共享参数,它在处理这些问题上遇到困难。为了解决这一问题,我们引入了一种名为WildGaussians的新方法,该方法通过利用强大的DINO特征并在3DGS中整合外观建模模块,有效处理遮挡和外观变化。我们证明了WildGaussians在保持3DGS的实时渲染速度的同时,在处理自然环境数据方面超越了3DGS和NeRF的基线,且这一切都在一个简单的架构框架内实现。