A 2d python ecosystem simulation using PyGame Based on creatures and resources Genes of creatures determine the probability of actions taken (chosen randomly)
Actions
Stay = 1
Consume = 2
Produce = 3
Die = 4
Reproduce = 5
# Directed Actions
MoveUp = 6
MoveDown = 7
MoveLeft = 8
MoveRight = 9
# Interactions
NeutralExchange = 10
ConstructiveExchange = 11
DestructiveExchange = 12
LethalExchange = 13
ReproduceBiparentally = 14