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Vector-Field-Pathfinding-Implementation-in-Unity

Implementation of Vector Field based path finding made for using in conjunction with Steering behaviours

Code was based on this article: https://gamedevelopment.tutsplus.com/tutorials/understanding-goal-based-vector-field-pathfinding--gamedev-9007

The method for avoiding the Local Optima problem was taken from : https://simoncoenen.com/project_boxhead

Currently I can generate The vector field and factor in obstacles into the cakculation. I'll implement steering behaviours soonish.