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All Chunk Loaders range load 14x14 chunks radios on Spigot #83
Comments
Does it happen on Paper? |
spigot |
You reported you use Arclight, so I don't understand. |
Any news regarding this? |
Sorry for not answering, I was having an internet crisis. So let's go, my server runs on Arclight, currently 1.20.1 bukkit/spigot on a dedicated VPN, just to put it in context. Unfortunately I had to remove this plugin because of this problem. How I discovered the problem: Translated by: Deepl |
WildLoaders uses a fake player to load chunks. It tries its best to only load one chunk at a time, but in some versions and softwares, it is not possible. For example, in Spigot, it is not possible. However, in Paper, it does. Arclight is based on Spigot and not Paper, therefore the amount of chunks loaded is larger. Sadly, nothing can really done regarding this on my end However, chunks that are not loaded by the chunk, will not have their crops or spawners ticked. |
Minecraft's Version
This server is running Arclight version arclight-1.20.1-1.0.4-fd335c1 (MC: 1.20.1) (Implementing API version 1.20.1-R0.1-SNAPSHOT)
Plugin's Version
2023.3
Describe the bug
all chunk range loade 14x14 chunks
https://prnt.sc/aV1wZ0yzZjSF
To Reproduce
Arclight?
Additional Information
`#######################################################
WildLoaders Configuration
Developed by Ome_R
#######################################################
Hologram lines for regular chunk loaders.
hologram-lines:
Hologram lines for chunk loaders with no time limits.
infinite-hologram-lines:
You can use the following settings when setting up chunk loaders:
time (Integer) - The default amount of time the chunk loader will be alive.
This field is in seconds. You can remove this field to have no time limit for the loader.
chunks-radius (Integer) - The radius of chunks that will be loaded by the chunk loader for each direction.
By default, the radius is 0 (1 chunk will be loaded).
chunks-spread (Boolean) - Whether or not the chunk loader should load all the connected chunks inside a claim.
This will give the ability to load all the claims in a faction, for example.
type (String) - The material-type of the item (and the block) of the chunk-loader.
name (String) - The name of the item of the chunk loader.
lore: (List) - The lore of the item of the chunk loader.
List of all the chunk-loaders
Do not name 2 chunk-loaders the same
chunkloaders:
normal_loader:
time: 86400
type: BOTANIA_MANA_PYLON
name: '&6Chunk Loader &7(Place to load)'
lore:
- '&7Place this chunk loader to keep'
- '&7the chunk loaded in the next {}!'
large_loader: # NÃO USAR ESSE CHUNK LOADER ( MANTER AQUI APENAS DE EXEMPLO )
time: 86400
type: BOTANIA_MANA_PYLON
chunks-radius: 2 # This will load all chunks in a radius of 2, aka 5x5 chunks
name: '&6Large Chunk Loader &7(Place to load)'
lore:
- '&7Place this chunk loader to keep all chunks'
- '&7in a radius of 2 loaded in the next {}!'
7d_loader:
time: 604800
type: BOTANIA_MANA_PYLON
name: '&6Chunk Loader &7(Place to load)'
lore:
- '&7Place this chunk loader to keep'
- '&7the chunk loaded in the next {}!'
30d_loader:
time: 2592000
type: BOTANIA_MANA_PYLON
name: '&6Chunk Loader &7(Coloque no chão para carregar)'
lore:
- '&7Coloque no chão para manter a chunk'
- '&7carregada nos próximos {}!'
3x3de30d_loader:
time: 2592000
type: BOTANIA_NATURA_PYLON
chunks-radius: 1
name: '&6Chunk Loader &7(Coloque no chão para carregar)'
lore:
- '&7Coloque no chão para manter as chunks'
- '&7em um raio de 3x3 carregadas nos próximos {}!'
infinity_loader:
type: BOTANIA_GAIA_PYLON
name: '&6Chunk Loader &7(Coloque no chão para carregar)'
chunks-radius: 2
lore:
- '&7Coloque no chão para manter as chunks'
- '&7em um raio de 3x3 carregadas nos próximos {} (infinito)!'
boss_loader:
time: 31536000
type: BOTANIA_GAIA_PYLON
name: '&6Chunk Loader &7(Coloque no chão para carregar)'
chunks-radius: 3
lore:
- '&7Coloque no chão para manter as chunks'
- '&7em um raio de 3x3 carregadas nos próximos {} (infinito)!' `
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