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Proof of concept for displaying reaction limit #3278

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nstephenh
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@nstephenh nstephenh commented Jun 26, 2024

Edit: I redid this to use categories instead of costs so this now works and looks good. It's still a proof of concept because I only did it on the generic warlord traits, we'd have to go through and add it to every warlord trait.
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@Mayegelt
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How are you handling stuff like some of the special characters who give an extra in multiple phases if something happens or doesn't happen. Or restricting which reaction could be used?

@nstephenh
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How are you handling stuff like some of the special characters who give an extra in multiple phases if something happens or doesn't happen. Or restricting which reaction could be used?

I'm not currently, for those I imagine we could just add a specific override for "append *" by checking if the specific trait ID is in the roster. Currently I just did the default warlord traits.

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