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Kings of War.gst
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Kings of War.gst
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<gameSystem id="01e31045-05fb-42cc-9803-cd07615b4148" revision="2" battleScribeVersion="1.14b" name="Kings of War" xmlns="http://www.battlescribe.net/schema/gameSystemSchema">
<forceTypes>
<forceType id="Standard###DATA###" name="Standard" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minPercentage="0" maxPercentage="-1" countTowardsParentMinSelections="false" countTowardsParentMaxSelections="false" countTowardsParentMinPoints="false" countTowardsParentMaxPoints="false" countTowardsParentMinPercentage="false" countTowardsParentMaxPercentage="false">
<categories>
<category id="Solid Units###DATA###" name="Solid Units" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minPercentage="0" maxPercentage="-1" countTowardsParentMinSelections="false" countTowardsParentMaxSelections="false" countTowardsParentMinPoints="false" countTowardsParentMaxPoints="false" countTowardsParentMinPercentage="false" countTowardsParentMaxPercentage="false">
<modifiers/>
</category>
<category id="Units###DATA###" name="Units" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minPercentage="0" maxPercentage="-1" countTowardsParentMinSelections="false" countTowardsParentMaxSelections="false" countTowardsParentMinPoints="false" countTowardsParentMaxPoints="false" countTowardsParentMinPercentage="false" countTowardsParentMaxPercentage="false">
<modifiers/>
</category>
<category id="War Engines###DATA###" name="War Engines" minSelections="0" maxSelections="0" minPoints="0.0" maxPoints="-1.0" minPercentage="0" maxPercentage="-1" countTowardsParentMinSelections="false" countTowardsParentMaxSelections="false" countTowardsParentMinPoints="false" countTowardsParentMaxPoints="false" countTowardsParentMinPercentage="false" countTowardsParentMaxPercentage="false">
<modifiers>
<modifier type="increment" field="maxSelections" value="1.0" repeat="true" numRepeats="1" incrementParentId="Solid Units###DATA###" incrementField="selections" incrementValue="1.0">
<conditions/>
<conditionGroups/>
</modifier>
</modifiers>
</category>
<category id="Heroes/ Monsters###DATA###" name="Heroes/ Monsters" minSelections="0" maxSelections="0" minPoints="0.0" maxPoints="-1.0" minPercentage="0" maxPercentage="-1" countTowardsParentMinSelections="false" countTowardsParentMaxSelections="false" countTowardsParentMinPoints="false" countTowardsParentMaxPoints="false" countTowardsParentMinPercentage="false" countTowardsParentMaxPercentage="false">
<modifiers>
<modifier type="increment" field="maxSelections" value="1.0" repeat="true" numRepeats="1" incrementParentId="Solid Units###DATA###" incrementField="selections" incrementValue="1.0">
<conditions/>
<conditionGroups/>
</modifier>
</modifiers>
</category>
</categories>
<forceTypes/>
</forceType>
</forceTypes>
<profileTypes>
<profileType id="Infantry###DATA###" name="Infantry">
<characteristics>
<characteristic id="Unit Size###DATA###" name="Unit Size"/>
<characteristic id="Sp###DATA###" name="Sp"/>
<characteristic id="Me###DATA###" name="Me"/>
<characteristic id="Ra###DATA###" name="Ra"/>
<characteristic id="De###DATA###" name="De"/>
<characteristic id="At###DATA###" name="At"/>
<characteristic id="Ne###DATA###" name="Ne"/>
</characteristics>
</profileType>
<profileType id="Cavalry###DATA###" name="Cavalry">
<characteristics>
<characteristic id="Unit Size###DATA###" name="Unit Size"/>
<characteristic id="Sp###DATA###" name="Sp"/>
<characteristic id="Me###DATA###" name="Me"/>
<characteristic id="Ra###DATA###" name="Ra"/>
<characteristic id="De###DATA###" name="De"/>
<characteristic id="At###DATA###" name="At"/>
<characteristic id="Ne###DATA###" name="Ne"/>
</characteristics>
</profileType>
<profileType id="War Engine###DATA###" name="War Engine">
<characteristics>
<characteristic id="Unit Size###DATA###" name="Unit Size"/>
<characteristic id="Sp###DATA###" name="Sp"/>
<characteristic id="Me###DATA###" name="Me"/>
<characteristic id="Ra###DATA###" name="Ra"/>
<characteristic id="De###DATA###" name="De"/>
<characteristic id="At###DATA###" name="At"/>
<characteristic id="Ne###DATA###" name="Ne"/>
</characteristics>
</profileType>
<profileType id="Hero###DATA###" name="Hero">
<characteristics>
<characteristic id="Unit Size###DATA###" name="Unit Size"/>
<characteristic id="Sp###DATA###" name="Sp"/>
<characteristic id="Me###DATA###" name="Me"/>
<characteristic id="Ra###DATA###" name="Ra"/>
<characteristic id="De###DATA###" name="De"/>
<characteristic id="At###DATA###" name="At"/>
<characteristic id="Ne###DATA###" name="Ne"/>
</characteristics>
</profileType>
<profileType id="Monster###DATA###" name="Monster">
<characteristics>
<characteristic id="Unit Size###DATA###" name="Unit Size"/>
<characteristic id="Sp###DATA###" name="Sp"/>
<characteristic id="Me###DATA###" name="Me"/>
<characteristic id="Ra###DATA###" name="Ra"/>
<characteristic id="De###DATA###" name="De"/>
<characteristic id="At###DATA###" name="At"/>
<characteristic id="Ne###DATA###" name="Ne"/>
</characteristics>
</profileType>
<profileType id="Large Infantry###DATA###" name="Large Infantry">
<characteristics>
<characteristic id="Unit Size###DATA###" name="Unit Size"/>
<characteristic id="Sp###DATA###" name="Sp"/>
<characteristic id="Me###DATA###" name="Me"/>
<characteristic id="Ra###DATA###" name="Ra"/>
<characteristic id="De###DATA###" name="De"/>
<characteristic id="At###DATA###" name="At"/>
<characteristic id="Ne###DATA###" name="Ne"/>
</characteristics>
</profileType>
<profileType id="Large Cavalry###DATA###" name="Large Cavalry">
<characteristics>
<characteristic id="Unit Size###DATA###" name="Unit Size"/>
<characteristic id="Sp###DATA###" name="Sp"/>
<characteristic id="Me###DATA###" name="Me"/>
<characteristic id="Ra###DATA###" name="Ra"/>
<characteristic id="De###DATA###" name="De"/>
<characteristic id="At###DATA###" name="At"/>
<characteristic id="Ne###DATA###" name="Ne"/>
</characteristics>
</profileType>
</profileTypes>
</gameSystem>