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BarRaider committed Nov 29, 2020
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## How do I use this?
A list of plugins already using this library can be found [here][1]

This library wraps all the communication with the Stream Deck App, allowing you to focus on actually writing the Plugin's logic.
This library wraps all the communication with the Stream Deck App, allowing you to focus on actually writing the Plugin's logic.
**New:** Use the [StreamDeck-Tools Template](https://github.com/BarRaider/streamdeck-tools/raw/master/utils/StreamDeck-Tools%20Template.vsix) for Visual Studio which automatically creates a project with all the files needed to compile a plugin
-- OR -- follow the step-by-step instructions below:

After creating a C# Console application, using this library requires two steps:

1. Create a class that inherits the PluginBase abstract class.
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}
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3. There is no step 3 - that's it! The abstract functions from PluginBase that are implemented in MyPlugin hold all the basics needed for a plugin to work. You can always listen to additional events using the `Connection` property.
3. There is no step 3 - that's it! The abstract functions from PluginBase that are implemented in MyPlugin hold all the basics needed for a plugin to work. You can always listen to additional events using the `Connection` property (see the "Subscribing to events" section below).

## Auto-populating plugin settings
By following a very basic convention, the StreamDeck-Tools can handle populating all the settings between the PropertyInspector and your plugin. All the Stream-Deck Tools samples use this convention so you can see it in the samples too:
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