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How to attach unity profiler to exis...
How to attach unity profiler to existing WebGL builds on Windows 11 1# Attaching the Unity profiler to WebGL builds on Windows 11
23One of the biggest pains in Unity when developing for WebGL is that if you want to profile it, you have to use the "Build and Run" menu option to do it, while it works, it can be very inconvenient and waste a lot of time recompiling everything, in this brief tutorial I present a way of attaching the profiler **without** having to recompile everything.
45[Click here](#tldr) to see the **TL;DR** (Too long; Didn't Read™) step-by-step if you are not patient enough to read everything
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python's version of java's modified ...
python's version of java's modified utf8 1# translated from: http://hg.openjdk.java.net/jdk8/jdk8/jdk/file/94cc251d0c45/src/share/npt/utf.c
23def utf8s_to_utf8m(string):
4"""
5:param string: utf8 encoded string
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Godot Engine - Screen content resizi...
Godot Engine - Screen content resizing without black-bars, nor distortions, nor content reveal 1# What is this?
2# This is my sample script used for a decent screen stretching mode in Godot. As
3# of Godot 3.1 alpha, there are no good ways to resize the game screen without
4# stretching it (thus making the image weird if you stretch it too much), or
5# creating black bars on the screen borders (looks awful in my opinion), or
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If the problem persists, check the GitHub status page or contact support.