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Currently, the grass (and butterflies) do not render correctly to the depth buffer when using the infinite perspective matrix in WebGPU.
This must be fixed for the 2.0 update.
The text was updated successfully, but these errors were encountered:
Solution is to change depth write to camera space z:
https://forum.babylonjs.com/t/how-do-i-write-shadermaterial-depth-to-depthrenderer-infinite-far-plane/53461/3?u=crashmaster
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Currently, the grass (and butterflies) do not render correctly to the depth buffer when using the infinite perspective matrix in WebGPU.
This must be fixed for the 2.0 update.
The text was updated successfully, but these errors were encountered: