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Take inspiration from what have been done in ClimberRingPluginMaterial to replace the following shader materials:
ClimberRingPluginMaterial
LandingBayMaterial
MetalSectionMaterial
RingHabitatMaterial
CylinderHabitatMaterial
HelixHabitatMaterial
SolarPanelMaterial
They are all identical Metal/Roughness PBR materials with only UV computation changing.
This will make these materials compatible with babylonjs lights and deferred lighting in the future.
This is important because at the moment space stations are very dark and not very visible from outside.
The text was updated successfully, but these errors were encountered:
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Take inspiration from what have been done in
ClimberRingPluginMaterial
to replace the following shader materials:LandingBayMaterial
MetalSectionMaterial
RingHabitatMaterial
CylinderHabitatMaterial
HelixHabitatMaterial
SolarPanelMaterial
They are all identical Metal/Roughness PBR materials with only UV computation changing.
This will make these materials compatible with babylonjs lights and deferred lighting in the future.
This is important because at the moment space stations are very dark and not very visible from outside.
The text was updated successfully, but these errors were encountered: