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Now that the texture scaling problem is gone on planet surfaces, using 1:1 scaled planets becomes possible.
This will require compute shader terrain generation because the cpu approach does not scale to 1:1 in recent experiments
This will also require solving #59
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
Now that the texture scaling problem is gone on planet surfaces, using 1:1 scaled planets becomes possible.
This will require compute shader terrain generation because the cpu approach does not scale to 1:1 in recent experiments
This will also require solving #59
The text was updated successfully, but these errors were encountered: