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Merge pull request #2 from BarthPaleologue/HPBD
Build #28: Commit 8a9683c pushed by BarthPaleologue
February 9, 2024 11:34 1m 6s main
February 9, 2024 11:34 1m 6s
Last minute changes
Build #27: Pull request #2 opened by BarthPaleologue
February 9, 2024 11:30 1m 13s HPBD
February 9, 2024 11:30 1m 13s
Merge pull request #1 from BarthPaleologue/HPBD
Build #26: Commit e2187b5 pushed by BarthPaleologue
February 9, 2024 08:00 1m 23s main
February 9, 2024 08:00 1m 23s
HXPbd Physics Engine
Build #25: Pull request #1 opened by BarthPaleologue
February 9, 2024 07:55 1m 35s HPBD
February 9, 2024 07:55 1m 35s
animated shadow
Build #24: Commit e7dc5c3 pushed by BarthPaleologue
October 21, 2023 18:02 57s main
October 21, 2023 18:02 57s
update readme
Build #23: Commit 50d6088 pushed by BarthPaleologue
October 10, 2023 10:39 52s main
October 10, 2023 10:39 52s
fixed warnings
Build #22: Commit 9ca8366 pushed by BarthPaleologue
October 9, 2023 17:07 1m 35s main
October 9, 2023 17:07 1m 35s
renamed standard material to phong material
Build #21: Commit c263aa3 pushed by BarthPaleologue
October 9, 2023 17:06 1m 45s main
October 9, 2023 17:06 1m 45s
shaders now compile at first bind
Build #20: Commit 7a91702 pushed by BarthPaleologue
September 27, 2023 15:56 51s main
September 27, 2023 15:56 51s
abstracted shader from material
Build #19: Commit 7cc8fea pushed by BarthPaleologue
September 27, 2023 15:51 1m 20s main
September 27, 2023 15:51 1m 20s
light changing color
Build #18: Commit 65bed1e pushed by BarthPaleologue
September 27, 2023 15:12 1m 0s main
September 27, 2023 15:12 1m 0s
moving lights
Build #17: Commit b1b7ac2 pushed by BarthPaleologue
September 27, 2023 14:59 1m 1s main
September 27, 2023 14:59 1m 1s
added debug meshes for lights
Build #16: Commit 800d2b2 pushed by BarthPaleologue
September 27, 2023 14:49 50s main
September 27, 2023 14:49 50s
added settings class and removed point light limit
Build #15: Commit ac04149 pushed by BarthPaleologue
September 27, 2023 14:27 1m 11s main
September 27, 2023 14:27 1m 11s
scenes can have up to 128 point lights
Build #14: Commit 6602ccc pushed by BarthPaleologue
September 27, 2023 14:22 51s main
September 27, 2023 14:22 51s
transformed in composed and not inherited
Build #13: Commit da34b00 pushed by BarthPaleologue
September 27, 2023 13:22 1m 18s main
September 27, 2023 13:22 1m 18s
Engine now supports window resize
Build #12: Commit 3607929 pushed by BarthPaleologue
September 26, 2023 15:53 42s main
September 26, 2023 15:53 42s
wireframe is now defined per material and not engine wide
Build #11: Commit ca83c49 pushed by BarthPaleologue
September 26, 2023 15:48 55s main
September 26, 2023 15:48 55s
working planes
Build #10: Commit 88f7fd8 pushed by BarthPaleologue
September 26, 2023 15:43 46s main
September 26, 2023 15:43 46s
abstracted clear color and backfaceculling
Build #9: Commit 2feed9b pushed by BarthPaleologue
September 26, 2023 15:11 1m 1s main
September 26, 2023 15:11 1m 1s
Removed primitive specific classes and moved to a factory
Build #8: Commit e87a938 pushed by BarthPaleologue
September 26, 2023 14:47 55s main
September 26, 2023 14:47 55s
scenes now contains pointers to meshes
Build #7: Commit 8b6b29f pushed by BarthPaleologue
September 26, 2023 14:26 51s main
September 26, 2023 14:26 51s
Created wrapper around vertex data
Build #6: Commit 48252df pushed by BarthPaleologue
September 26, 2023 14:18 1m 25s main
September 26, 2023 14:18 1m 25s
Update main.cpp
Build #5: Commit 83aff2b pushed by BarthPaleologue
September 26, 2023 14:00 53s main
September 26, 2023 14:00 53s
abstracted glfw entirely
Build #4: Commit bd233b1 pushed by BarthPaleologue
September 26, 2023 13:58 1m 8s main
September 26, 2023 13:58 1m 8s