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One-stop Visual Studio Code Extension to compile, debug and profile Amiga C/C++ programs compiled by the bundled gcc 12.2 with the bundled WinUAE/FS-UAE.

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Binutils, GDB, and GCC elf2hunk

amiga-debug Visual Studio Code Extension

One-stop Visual Studio Code Extention to compile, debug and profile Amiga C/C++ programs compiled by the bundled gcc 13.2 with the bundled WinUAE/FS-UAE and GDB.

Overview

This fully self-contained extension will help you to quickly develop demos, intros, games, etc. for the Amiga 500, 1200, 4000. It supports C and C++, however no standard library is available. It comes with advanced productivity features like debug overlay, frame profiler, graphics debugger and size profiler.

Debugger Frame Profiler Size Profiler Graphics Debugger

Video

Here's a video showing off all the new features of v1.1, including the frame profiler and graphics debugger: https://www.youtube.com/watch?v=gQ4tKisnr7Y

Quick-start

  1. Install the extension from the Visual Studio Code Marketplace
  2. (recommended) install the Microsoft C/C++ extension from the Extensions tab under Recommended
  3. Create a new empty project folder with File > Open Folder...
  4. From the command palette Ctrl+Shift+P select Amiga: Init Project
  5. (optional, but recommended)
    • either: open settings Ctrl+, and under Extensions > Amiga C/C++ Compile, Debug & Profile point Rom-paths: A500 to your Kickstart 1.3 ROM
    • or: open .vscode/launch.json and point "kickstart" to your Kickstart 1.3 ROM
  6. Hit F5 to build and run a minimal sample project
  7. If you prefer C++ instead of C, just rename main.c to main.cpp

Features

  • No additional tools required. Everything is included (except Kickstart ROM 😒). Ready to go make your next Amiga 500 production!
  • State-of-the-art code generation by GCC with Link-Time-Optimizations (LTO) for increased performance and smaller code size
  • IntelliSense for C, C++, and assembly (VASM or GAS)
  • Full source-level and assembly-level debugging with callstack, breakpoints, data breakpoints (watchpoints), watches, registers, memory view with GDB-enabled WinUAE
  • Fully AmigaOS compatible via included .h files
  • INCBIN, INCBIN_CHIP support
  • Output to debug console from WinUAE
  • WinUAE warp-launch (turbo-boot)
  • WinUAE warp-mode control from your Amiga project (speed up precalc during development)
  • WinUAE debug overlay, full control from your Amiga project
  • Frame Profiler: function-level + DMA cycles profiling (A500, A1200 (PAL) only)
  • Graphics Debugger: replay a captured frame cycle by cycle and watch your bitmaps change in real-time; Visualize all blitter operations, bitmap writes, copper list, custom registers (OCS only)
  • Size Profiler: profile the size of your executable by functions, data and references
  • Shrinkler executable cruncher with size profiling: profile the size of your compressed executable (right-click Amiga EXE files in the explorer)
  • Disassembly: Show disassembly of ELF file incl. 68000 cycle count and correlation with source code (right-click Amiga ELF files in the explorer)
  • Terminal window with access to the build tools
  • Extension automatically mounts executable's directory as dh1:, allowing for reading and writing files.

How-to-use

  • Amiga: View Memory, Amiga: Set Force Disassembly, Amiga: View Disassembly (Function) are available from the command palette Ctrl+Shift+P
  • Use the command Amiga: Open Terminal to open a shell with the environment set to use the included tools like elf2hunk, gcc, gnumake etc. (e.g. gnumake clean)
  • Frame Profiler: function-level + DMA profiling: during a debugging session, press the Profile button on the right of the debug toolbar, and 1 frame will be profiled. Press the rightmost button to profile 50 frames. Mark your WaitVBLs etc with calls to debug_start_idle() and debug_stop_idle() to show correct CPU usage under thumbnails.
  • Size Profiler: profile the size of your executable: right-click an ELF file in the Explorer, and select Amiga: Profile File Size
  • All the profilers write (sometimes rather large) files in your temp directory. If you're low on disk space, use Amiga: Clean Temp Files
  • WinUAE debug overlay: see debug_* calls in template project's main.c
  • WinUAE:
    • ^ = single step, Pause = pause/resume Page-up = warp mode
    • all necessary options are already configured for Amiga 500, Kickstart 1.3 (for debugging), if you want to change some things (resolution, window size, etc.) just go into the Configurations tab, select default, and hit Save
  • some nifty coding helpers in the command palette Ctrl+Shift+P
    • Open Gradient Master: opens the Deadliner's The Amiga Gradient Master tool to assist you creating color gradients for Copperlists).
    • Open Image Tool opens the Deadliner's Image Tool to assist you converting images to different Amiga formats.
    • Open Color Reducer opens the Deadliner's Color Reducer tool to assist you reducing the number of colors in images in a smart manner.
    • Open BLTCON Cheat Sheet: opens the Deadliner's BLTCON Cheat Sheet tool that helps you designing Blitter operations.
    • Open Amiga Hardware Reference Manual: opens the Amiga Hardware Reference Manual TOC hosted at amigadev.elowar.com.

Supported Amiga Models

  • Possible values of "config" in .vscode/launch.json:
    • "A500": KS 1.3, ECS Agnus, 0.5MB Chip + 0.5MB Slow; needs Kickstart 1.3 ROM in "kickstart"
    • "A1200": 68020, 2MB Chip; needs Kickstart 3.1 ROM in "kickstart"
    • "A1200-FAST": A1200 with 4MB fast memory
    • "A1200-030": A1200 with Blizzard 1230-IV and 32MB board memory. Requires the absolute path to the Blizzard ROM in "cpuboard".
    • "A3000": A3000 (no profiler support); needs Kickstart 2.0 ROM in "kickstart"
    • "A4000": 68030, 68882, 2MB Chip, 8MB FAST; needs Kickstart 3.1 ROM in "kickstart"
  • Also, you can override the memory configuration using following fields (values are case-insensitive):
    • "chipmem": allowed values: "256k", "512k", "1m", "1.5m" or "2m"
    • "fastmem": allowed values: "0", "64k", "128k", "256k", "512k", "1m", "2m", "4m", "8m"
    • "slowmem": allowed values: "0", "512k", "1m", "1.8m"

Credits

Already used in these productions

Acknowledgements

This extension contains binaries of:

  • modified GCC 13.2.0 (patch included)
    • Copyright (C) 2023 Free Software Foundation, Inc.
    • This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  • modified GNU gdb (GDB) 14.0.50.20230511-git
  • modified WinUAE 4.9.0
  • modified FS-UAE
  • modified Shrinkler 4.6
    • Copyright 1999-2015 Aske Simon Christensen
    • Modified 2020, Bartman/Abyss
  • modified elf2hunk (source included)
    • Copyright (c) 1995-2017, The AROS Development Team. All rights reserved.
    • Modified 2018-2020, Bartman/Abyss
  • GNU Make 4.2.1
    • Copyright (C) 1988-2016 Free Software Foundation, Inc.
    • License GPLv3+: GNU GPL version 3 or later http://gnu.org/licenses/gpl.html
    • This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law.
  • cd, EndCLI, run from Workbench 1.3
  • unpacked exe2adf
    • Copyright (c) 2015-2022 Bonefish/Reality. All rights reserved.
  • modified VASM 1.9
    • Copyright (c) 2002-2022 by Volker Barthelmann.
    • see vasm-LICENSE

Caveats

  • sometimes when you're multiplying 2 WORDs together, gcc tries to use a (slow) 32-bit multiply. So if you have performance-critical multiplications, consider using the muluw and mulsw functions from gcc8_c_support.h

Contributing

For development, just install the latest node.js LTS, create a new directory, clone the repository git clone https://github.com/BartmanAbyss/vscode-amiga-debug.git, then install the dependencies with npm install. To build, open the directory in VS Code and hit F5. You can then test the extension without building a .vsix. To build a .vsix, npm install -g vsce (once), and then vsce package. For better testing, install the Mocha Test Explorer extension. The tests should then show up in your Testing tab.

Development (Windows)

Here are the command-lines used to compile the external tools (We're building with MinGW on WSL on Windows 10/11 to c:\amiga-mingw\opt). Replace the 16 in make -j16 with your number of CPU cores

Ubuntu 22.4 LTS from Microsoft Store

Enable-WindowsOptionalFeature -Online -FeatureName Microsoft-Windows-Subsystem-Linux
Enable-WindowsOptionalFeature -Online -FeatureName VirtualMachinePlatform
wsl --install -d ubuntu

MinGW on WSL2 (Ubuntu 22.04)

sudo apt install build-essential flex bison expect dejagnu texinfo mingw-w64
sudo update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix
# statically link pthread (for GDB) - see https://stackoverflow.com/a/72903594
sudo mv /usr/x86_64-w64-mingw32/lib/libwinpthread.dll.a /usr/x86_64-w64-mingw32/lib/libwinpthread.dll.a.bak
sudo mv /usr/x86_64-w64-mingw32/lib/libpthread.dll.a /usr/x86_64-w64-mingw32/lib/libpthread.dll.a.bak

Binutils+GDB

git clone https://github.com/BartmanAbyss/binutils-gdb.git
cd binutils-gdb
bash ./contrib/download_prerequisites
cd ..
mkdir build-binutils-gdb
cd build-binutils-gdb
LDFLAGS="-static -static-libgcc -static-libstdc++" ../binutils-gdb/configure --prefix=/mnt/c/amiga-mingw/opt --target=m68k-amiga-elf --disable-werror -enable-static --disable-shared --disable-interprocess-agent --disable-libcc --host=x86_64-w64-mingw32
make -j16
make install

GCC

wget https://ftp.gwdg.de/pub/misc/gcc/releases/gcc-13.2.0/gcc-13.2.0.tar.xz
tar -xf gcc-13.2.0.tar.xz
cd gcc-13.2.0
patch -p1 < ../gcc-barto.patch
bash ./contrib/download_prerequisites
cd ..
mkdir -p build-gcc-13.2.0
cd build-gcc-13.2.0
LDFLAGS="-static -static-libgcc -static-libstdc++" ../gcc-13.2.0/configure \
  --disable-clocale \
  --disable-gcov \
  --disable-libada \
  --disable-libgomp \
  --disable-libsanitizer \
  --disable-libssp \
  --disable-libvtv \
  --disable-multilib \
  --disable-threads \
  --disable-nls \
  --enable-languages=c,c++ \
  --enable-lto \
  --enable-static \
  --prefix=/mnt/c/amiga-mingw/opt \
  --target=m68k-amiga-elf \
  --with-cpu=68000 \
  --host=x86_64-w64-mingw32
make all-gcc -j16
# at this point, you're getting an error about not finding gcc-cross. This is okay.
sed 's/selftest # srcextra/# selftest srcextra/' gcc/Makefile >gcc/Makefile.tmp
mv gcc/Makefile.tmp gcc/Makefile
gcc/gcc-cross.exe -dumpspecs >gcc/specs
# continue the build
make all-gcc -j16
make install-gcc

elf2hunk

https://github.com/BartmanAbyss/elf2hunk

Cleaning up unnecessary files and stripping EXE files of debug information to reduce size

rm -r /mnt/c/amiga-mingw/opt/include
rm -r /mnt/c/amiga-mingw/opt/share
find /mnt/c/amiga-mingw/opt -name *.exe | xargs strip

Development (Linux/MacOS)

Internal Development

Debugging

  • amigaDebug.ts: set DEBUG to TRUE to enable GDB/execution traces
  • profile_editor_provider.ts: set DEBUG to TRUE to enable preact-devtools

preact-devtools

git clone https://github.com/preactjs/preact-devtools.git
npm install
npm run build:inline
<copy dist/inline/* to preact-devtools>

Updating node_modules

npm install -g npm-check
npm-check -u

WinUAE builds with Visual Studio 2022.

Create new GCC patch

diff -ruN gcc-13.2.0 gcc-13.2.0-barto > gcc-barto.patch

Known Issues/TODOs

Documentation

  • TODO: better documentation

Profiler

  • lines of functions seem to be off (see template/main.c: function main)
  • TODO: drag across flame-graph to measure durations
  • TODO: multi-frame profiling: allow user to select number of frames
  • TODO: code lenses: update when display unit changes, when frame changes
  • stack sizes > 1024 cause UnwindTable to fail parsing (#35)
  • TODO: new DMArecord fields (CIA)

Savestate Debugger

  • TODO: kill winuae/gdb when quitting vscode
  • (internal) status of tested savestates
    • desertdream-dots.uss: ok
    • interference-stars.uss: overdraw not correct
    • gods.uss: blitrects' height not correct due to planar layout
    • shadesbeat.uss: not showing any bitplanes due to not setting them in copper. TODO: get bitplanes from custom registers
    • brianthelion-rotozoom.uss: some blitrects missing
    • rinkadinkredux-end.uss: hover over small bits at the right, causes error with 0-sized canvas
    • rinkadinkredux-rotozoom.uss: no end detected for multiple blits (frame 2)

Assembly

  • TODO: parser needs to check for comments
  • TODO: more...

Objdump

  • TODO: click/follow any addresses

WinUAE

  • execution for A4000 model is very flaky (since 1.2.1)
  • TODO: fill memory with $DEAD on startup to better find uninitialized memory bugs
  • TODO: debugger: detect more exceptions in a better way (not just setting a single breakpoint at every exception vector)

Debugger

  • memory, disassembly: use VSCode built-in requests; memory: can't get memoryReference to work on WATCH items
  • disassembly chokes a bit on newlines
  • data breakpoints read/read-write (there doesn't seem to be an UI for this in VSCode)
  • store assembly breakpoints in one "virtual" file in breakpointMap (how?!)
  • vscode.debug.activeDebugSession is undefined when program is stopped on entry
  • not getting handleThreadSelected(), thread ID now set in class
  • sometimes Pause/Resume button doesn't correctly switch to "Pause" icon while amiga program is running
  • step out of kickstart: set fake breakpoint at 0xfffffff, WinUAE should enter TRACE_RANGE_PC mode (TODO: tighten range around loaded program), but keeps breaking later
  • in disassembly view, skipping subroutines with Step Over may not work in inlined functions (limitation of GDB)

Kickstart

  • TODO: support multiple vector tables per library (for FPU/non-FPU mathieeesingbas)
  • TODO: stack unwinding for kickstart (maybe not necessary)

Gfx Debugger

  • blitter doesn't get pointers if not explicitly written by CPU (e.g. reusing pointers after blit)
  • TODO: correctly show blits over 2 frames (second frame is missing blitbox)
  • TODO: show source blitter-rects
  • TODO: show 2 resources
  • TODO: tooltips for blitter-rects?
  • Denise: TODO: glitches, blitrects, overdraw, ECS/AGA scrolling, AGA sprites, multi-frame
  • Denise: turrican2-level1.uss, desertdream-dots.uss: sprites 2 pixels too far left
  • TODO: AGA colors (256 colors and 24bit)