This repository has been archived by the owner on Sep 4, 2022. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 20
/
index.html
1154 lines (1152 loc) · 55.2 KB
/
index.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<link rel="stylesheet" href="style.css" type="text/css">
<title>Unofficial Freak Fortress 2 Version History</title>
</head>
<body bgcolor="#D3D3D3">
<header>
<table border="0" WIDTH=90% bgcolor="#D3D3D3">
<tr>
<td align="center"><h1>Unofficial FF2 Version History</h1></td>
<td align="left"><a href="https://github.com/Batfoxkid/Freak-Fortress-2-Rewrite">FF2 Rewrite</a></td>
<td align="left"><a href="https://github.com/Batfoxkid/FreakFortressBat">GitHub Repository</a></td>
<td align="left"><a href="https://forums.alliedmods.net/showthread.php?t=313008">AlliedModders Thread</a></td>
</tr>
</table>
</header>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.21.0">1.21.0 - July 14, 2022</a></h3></button>
<div class="content">
<ol>
<li>Split source code into multiple files (01Pollux)</li>
<li>Now supports SourceMod 1.11</li>
<li>Fixed issues from 7/7/2022 TF2 update</li>
<li>Unofficial Freak Fortress is now unsupported in favor of Freak Fortress 2: Rewrite</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.20.4">1.20.4 - February 7, 2021</a></h3></button>
<div class="content">
<ol>
<li>Added 'map_only' boss key (JPZV)</li>
<li>Fixes towards cache (01Pollux)</li>
<li>Fixed 'tf_dropped_weapon_lifetime' not resetting on disabling FF2</li>
<li>Updated health/lives setting natives to update health bar (01Pollux)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.20.3">1.20.3 - January 26, 2021</a></h3></button>
<div class="content">
<ol>
<li>Added HasAbility caching (01Pollux)</li>
<li>Fixed memory leak (01Pollux)</li>
<li>Fixed errors with BGMs (JPZV)</li>
<li>Updated key lookup (01Pollux)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.20.2">1.20.2 - September 29, 2020</a></h3></button>
<div class="content">
<ol>
<li>Added more data natives (01Pollux)</li>
<li>More fixes towards leaks (01Pollux)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.20.1">1.20.1 - August 12, 2020</a></h3></button>
<div class="content">
<ol>
<li>Fixed memory leak (01Pollux)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.20.0">1.20.0 - August 11, 2020</a></h3></button>
<div class="content">
<ol>
<li>Added classic Sandman stun setting (HotoCocoaco)</li>
<li>Added new data natives & improved performance (01Pollux)</li>
<li>Added Simplified Chinese translations (HotoCocoaco)</li>
<li>Fixed various HUD issues</li>
<li>Fixed map blocked bosses from still be played via random</li>
<li>Fixed distance, ammo, clip, and health related args</li>
<li>Fixed rage_cbs_bowrage giving incorrect ammo</li>
<li>Fixed rage_matrix_attack attacking the boss itself</li>
<li>Fixed boss weapon animations (Nolo001-Aha)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.19.9">1.19.9 - February 22, 2020</a></h3></button>
<div class="content">
<ol>
<li>Finally fixed issues with HUDs and translations</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.19.8">1.19.8 - February 20, 2020</a></h3></button>
<div class="content">
<ol>
<li>Added being able to select a difficulty while FF2 is disabled</li>
<li>Added FF2_SelectBoss native to force a player to choose that boss</li>
<li>Fixed being unable to select a boss while FF2 is disabled</li>
<li>Fixed issues with changing MAXCHARSETS not working in some cases</li>
<li>Fixed issues with the boss selection menu when the boss pack is higher then MAXCHARSETS</li>
<li>Changed to use Menu type handles</li>
<li>Changed panels to be menus instead</li>
<li>Changed queue point list to exclude the current boss(es)</li>
<li>Removed the arena win panel on round end</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.19.7">1.19.7 - February 9, 2020</a></h3></button>
<div class="content">
<ol>
<li>(1.11.0) Changed the characters.cfg formatting</li>
<li>(1.11.0) Changed to EmitGameSoundToAll for announcer sounds</li>
<li>(1.11.0) Changed changelog to use KeyValues instead</li>
<li>(1.11.0) Removed unnecessary flags in ff2_version</li>
<li>Added 'miniontimer' setting to prevent minions getting regular crit boosts, etc.</li>
<li>Added FF2_OnBackStabbed forward</li>
<li>Fixed HUDs showing different lanauages (Untested)</li>
<li>Fixed issues with the boss selection menu when the boss pack is higher then MAXCHARSETS</li>
<li>Fixed strange ranks always applying 'Hale's Own' regardless of settings</li>
<li>Fixed if a single boss has cosmetics disabled, it would remove all boss's cosmetics</li>
<li>Fixed ff2_charset selection menu</li>
<li>Fixed support for boss pack voting for any amount of boss packs</li>
<li>Changed many Handle to use methodmaps</li>
<li>Changed 'Over 9000' sound effect to use playgamesound</li>
<li>Changed ClientTimer item HUD priorities</li>
<li>Changed disguises upon backstabbing the boss to only disguise as a friendly Medic or Scout</li>
<li>Removed all debug messages in code</li>
<li>Removed all FF2_ShowHudText and FF2_ShowSyncHudText in code</li>
<li>Removed all FF2_GetRoundState in code</li>
<li>Removed the FF2_GetBossIndex in code</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.19.6">1.19.6 - January 20, 2020</a></h3></button>
<div class="content">
<ol>
<li>(1.11.0) Changed the online changelog style</li>
<li>(1.11.0) Fixes towards when Monolocus spawns</li>
<li>Added the option to show the current boss pack in the server name</li>
<li>Added Damage Tracker with a ConVar for a default value</li>
<li>Added telefrag damage ConVar</li>
<li>Added default health formula ConVar</li>
<li>Added default ragedamage formula ConVar</li>
<li>Added Difficulty & Special Round</li>
<li>Added the ability to see boss description from bosses in other packs</li>
<li>Added define for maximum of charsets supported for extra features</li>
<li>Added upcoming support for ColorLib in replacement of More Colors</li>
<li>Added WIP freak_fortress_2_stocks.inc for useful stocks</li>
<li>Fixed ff2_charset error</li>
<li>Fixed FF2_LogError not working at all</li>
<li>Fixed viewing all bosses when wildcards are used</li>
<li>Fixed being unable to block bosses from teleporting via ConVar</li>
<li>Fixed the server name not resetting back when FF2 is disabled</li>
<li>Fixed servers with only one boss pack</li>
<li>Fixed version numbering for boss settings</li>
<li>Fixed some cases where =Failed name= is instead blank</li>
<li>Fixed knives causing Razorback to break while keeping resistances</li>
<li>Fixed non-Uber Medi-Guns giving Uber to Medics</li>
<li>Fixed FF2_SpawnWeapon for saxxy and tf_weapon_shotgun for non-related classes</li>
<li>Fixed natives with REQUIRE_PLUGIN being undefined</li>
<li>Changed the health of bosses in Boss vs Boss to be lower</li>
<li>Removed the limitation on ff2_theme</li>
<li>Removed passive ability slots 4 to 7</li>
<li>Removed Killstreak Preference menu option</li>
<li>Removed 9000 sound effect in TF2x10</li>
<li>Removed slot requirement on FF2_GetArg related stocks</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.19.5">1.19.5 - December 9, 2019</a></h3></button>
<div class="content">
<ol>
<li>(1.11.0) Changed changelog to a HTML MOTD</li>
<li>(1.11.0) Class key for bosses now accept words (eg. demo, demoman, soldier, heavy)</li>
<li>Added ff2_stats_database to use SQL instead of cookies (or both) for StatTrak</li>
<li>Added ff2_charge_angle to change the minimum angle to activate charge abilities</li>
<li>Added ff2_attributes to change boss's starting attributes (excludes capture rate)</li>
<li>Added ff2_uber_start to change the starting Ubercharge for Medics</li>
<li>Added partial Custom Weapons 3 compability</li>
<li>Added FF2_MakeBoss native to create bosses</li>
<li>Added support for both config and data filepaths for files</li>
<li>Added the ability to use wildcards for character config list</li>
<li>Added option to view all bosses in every pack (if the server has multiple non-hidden packs)</li>
<li>Added a line of text that shows the current pack (if the server has multiple non-hidden packs)</li>
<li>Added overlay option with sounds occured by bosses (From Fire)</li>
<li>Added the ability to check all bosses for abilities when the subplugin is now loaded mid-round</li>
<li>Added formula support for every non-string args in the subplugin</li>
<li>Added self precaching instead of erroring when a model isn't in the subplugin</li>
<li>Fixed bug with boss logging when the file is missing and can't be created</li>
<li>Fixed bots gaining more queue points than they should</li>
<li>Fixed not being able to use the boss selection menu while FF2 is disabled</li>
<li>Fixed boss health HUD and companions with multiple lives</li>
<li>Fixed a 'ghost pack' from occuring</li>
<li>Fixed issues with shields and being backstabbed</li>
<li>Fixed clones not teleporting to the boss if they fall into the hazard while invuln</li>
<li>Changed maximum bosses per a pack from 144 to 128</li>
<li>Changed ff2_cloak_damage and ff2_deadringer_damage to also include maximum damage taken</li>
<li>Changed chars to use static to slightly decrease delay</li>
<li>Changed the formatting and syntax a bit</li>
<li>Changed bosses that been excluded because of the map to still show up as an unselectable boss</li>
<li>Changed to always enable FF2, even if maps config is missing or unreadable</li>
<li>Changed slowmotion sound effect to only play when timescale is changed</li>
<li>Changed FF2_SetCheats native to default to true</li>
<li>Changed freak_fortress_2_subplugin.inc to full Transitional Syntax</li>
<li>Changed Battalion's Backup and Phlogistinator damage resistance a little bit lower</li>
<li>Removed the ability to reset someone selection due to permissions (excluding Boss vs Boss enforcement)</li>
<li>Removed having the triple effect occur even with other damage changing effects</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.19.4">1.19.4 - October 22, 2019</a></h3></button>
<div class="content">
<ol>
<li>Added "wearable" item for bosses (requires gamedata provided)</li>
<li>Added ff2_bosspack_vote to shuffle the boss pack voting with a specific number of packs</li>
<li>Added "goomba" setting to change who can goomba</li>
<li>Fixed still having boss selection when access has been changed</li>
<li>Added "map_exclude" setting for bosses to exclude them on specific maps</li>
<li>Added ff2_kunai_health to control health gained on backstab using the Kunai</li>
<li>Added ff2_kunai_max to control the maximum overhealth using the Kunai</li>
<li>Added "crits" setting for weapons config to determine what's crit boosted</li>
<li>Added SteamWorks support</li>
<li>Added sm_setboss command alias</li>
<li>Added ff2_announce_ads for whether to block announcements not related to commands</li>
<li>Added ff2_broadcast for whether to block announcer/end of the round lines</li>
<li>Added ff2_cloak_damage to control damage taken while cloaked</li>
<li>Added ff2_cloak_stun to control amount of time before being able to cloak after a backstab</li>
<li>Added ff2_deadringer_damage to control damage taken while ringered</li>
<li>Added ff2_diamondback to control amount of revenge crits gained on a backstab</li>
<li>Added ff2_disguise to control whether disguises use the playermodel of the victim</li>
<li>Added ff2_market_garden to control Market Garden damage or to disable</li>
<li>Added "blockcap" setting to change who can capture the point</li>
<li>Added "command" setting for bosses to run server commands on round start</li>
<li>Added "music" setting for sounds to change the theme (also includes "name" & "artist")</li>
<li>Added boss pack support for saving boss selections for up to 8 packs</li>
<li>Added support for extended Ubercharge durations</li>
<li>Fixed telefrag assist damage resulting in a unexpected value</li>
<li>Fixed the error spam with pickups</li>
<li>Changed ff2_caber_detonations to have 0 for infinite</li>
<li>Changed "sound_lastman" to only play when there's atleast more than one player playing</li>
<li>Removed time limit on boss selection menu</li>
<li>Removed caber "stab" if the caber can explode more than 3 times</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.19.3">1.19.3 - September 27, 2019</a></h3></button>
<div class="content">
<ol>
<li>Improved class info with showing stats of their current loadout</li>
<li>Shields when the type is set to 1 will block debuffs</li>
<li>FF2_SpawnWeapon stock now accepts saxxy and tf_weapon_shotgun</li>
<li>Improved FF2_SpawnWeapon's hiding weapons</li>
<li>(1.11.0) Renamed GetArgI, GetArgF, and GetArgS with FF2_ prefix</li>
<li>Removed ALT-FIRE and RELOAD HUD tips</li>
<li>Fixed issues with selecting a companion boss</li>
<li>Improved team balancing during Boss vs Boss rounds</li>
<li>Fixed rival bosses counting as companions with queue points</li>
<li>Fixed missing sound error anytime an annotation message appears</li>
<li>FF2FLAG_ALLOW_AMMO_PICKUPS and FF2FLAG_ALLOW_HEALTH_PICKUPScan be removed from non-bosses</li>
<li>Fixed outline, control point, timer starting too early in Boss vs Boss rounds</li>
<li>Forced bosses to stay on their correct team during the round</li>
<li>(1.11.0) Added buttonmodes 4 (Duck) and 5 (Scoreboard)</li>
<li>(1.11.0) Added args for default_abilities charges</li>
<li>Fixed snipers outlining the boss before the round starts</li>
<li>(1.11.0) Removed useless Uber duration increase on airblast</li>
<li>Allowed rage_new_weapon, rage_overlay, rage_uber, rage_stunsg, rage_instant_teleport, rage_cloneattack, rage_tradespam, and rage_matrix_attack to have custom suffixes</li>
<li>Fixed boss name translation with rage_cloneattack</li>
<li>(1.11.0) Renamed argument names with Official 1.11</li>
<li>Fixed rage_new_weapon not having a default quality and level</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.19.2">1.19.2 - August 31, 2019</a></h3></button>
<div class="content">
<ol>
<li>Added ff2hud command to disable/enable certain HUD elements</li>
<li>Removed boss info timer because it was a bit useless</li>
<li>Added FF2_OnMusic2 for name/artist of songs</li>
<li>Fixed sound_stalemate only for rival bosses</li>
<li>Updated to current updates towards Official 1.11 Beta</li>
<li>HUD is hidden during the killcam</li>
<li>Glows on clients can now decay</li>
<li>Subplugin now fully supports new named args</li>
<li>Fixed some delay args in the subplugin at 0.0 still having a minor delay</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.19.1">1.19.1 - August 10, 2019</a></h3></button>
<div class="content">
<ol>
<li>Converted MAXPLAYERS+1 with MAXTF2PLAYERS (66 to 36)</li>
<li>Fixed previous update saying August instead of July</li>
<li>Fixed doors always opening even when doors.cfg says otherwise</li>
<li>Fixed having multiple bosses sometimes cause issues when there's too little players</li>
<li>Adjusted the health formula for Boss vs Boss mode</li>
<li>Rivaling boss no longer keeps queue points in Boss vs Boss mode</li>
<li>StatTrak now always applies to bots even when there's not enough players</li>
<li>Fixed issues with ff2_hp and lastman displaying health in Boss vs Boss mode</li>
<li>Fixed timer and control point unlocks activating too early in Boss vs Boss mode</li>
<li>Fixed lives showing incorrectly in Boss vs Boss mode with health bar HUD</li>
<li>Bosses now count towards rage regeneration (similar to Scouts)</li>
<li>Added 'noversus' option to abilities</li>
<li>Added ability slots 4-6 (will use 1.11 method in future update)</li>
<li>Killed players' sentries are destroyed even if there not Engineer</li>
<li>Balanced out backstab damage in Boss vs Boss mode</li>
<li>Fixed Merc vs Merc damage ConVar not working at all</li>
<li>Solo rage message no longer applies to non-rage activation</li>
<li>Added _FFBAT_included define for subplugin use</li>
<li>Fixed FF2_OnAlivePlayersChanged being an Action than void</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.19.0">1.19.0 - July 23, 2019</a></h3></button>
<div class="content">
<ol>
<li>Fully stabilized Boss vs Boss gamemode and added new features, ConVars, and native to it</li>
<li>Fixed boss disguises if they disguise as a class no player is playing</li>
<li>Added a ConVar to adjust merc vs merc damage while each team as a alive boss during a Boss vs Boss round</li>
<li>Boss self knockback can now be set to also include self damage</li>
<li>Boss health HUD doesn't appear while the introduction message is displayed</li>
<li>Added admin command ff2_makeboss to force a player to become a boss</li>
<li>Fixed errors about incorrect boss version showing in SourceMod error log instead of FF2's error log</li>
<li>(1.11.0) Replaced Debug stock with FFDbg</li>
<li>Fixed FF2_HasAbility being a int instead of a bool</li>
<li>The boss no longer sees information about their queue position</li>
<li>Cheats being used no longer activates the boss log</li>
<li>Round end message is now synced with the server's mp_bonusroundtime</li>
<li>Fixed issue about hazards causing the boss to go into negative health and not die</li>
<li>(1.11.0) Infinite rage no longer as a 0.2 second delay until it refills</li>
<li>Fixed issue where the PrintCenterText version of the boss's health doesn't show until the countdown timer stopped</li>
<li>Improved Demoshields and Razorback only able to check initial damage dealt and not anything effected by conditions or some attributes (Credits to Marxvee)</li>
<li>Fixed animation upon Spies backstabbing a boss (Credits to Marxvee)</li>
<li>Melee attacks upon bosses now don't apply knockback</li>
<li>(1.11.0) Explosive Dance ability now works under SourceMod 1.10</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.18.6">1.18.6 - June 29, 2019</a></h3></button>
<div class="content">
<ol>
<li>Added support for multiple boss name languages</li>
<li>Removed stuns upon Razorback or Demoshields being broken</li>
<li>Added native FF2_GetBossName</li>
<li>Added support for different tf_arena_preround_time values</li>
<li>Removed the ShowActivity2 for giving charge via ff2_setcharge</li>
<li>"owner" set bosses are hidden by default</li>
<li>Merged weapon model settings for boss weapons to use all forms of visuals</li>
<li>Fixed ff2_special menu showing current override gibberish</li>
<li>Added the ability for Spies to look (and sound) like the boss if disguised as them</li>
<li>Some nicer looks for StatTrak HUD</li>
<li>Fixed Telefrag messages</li>
<li>Fixed low stab damage</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.18.5">1.18.5 - June 12, 2019</a></h3></button>
<div class="content">
<ol>
<li>Fixed Goombas causing an error</li>
<li>Added native FF2_EmitVoiceToAll to announce a sound if players have boss vocals enabled</li>
<li>Added ConVar for changing boss health and ragedamage when TF2x10 is running</li>
<li>FF2 no longer breaks if the cookie system breaks</li>
<li>Added ConVar for damage needed for first Sapper use (if there enabled)</li>
<li>Added ConVar to add an option to the boss menu to skip a turn (from JuegosPablo)</li>
<li>Added ConVar to be able to see teammate's stats (similar to spectating) by simply looking at them (from Marxvee)</li>
<li>Added ConVar for an highly experimental Boss vs Boss gamemode (not recommended turning this on)</li>
<li>Checks if there's enough players for companions upon requirement ConVar change</li>
<li>FF2 no longer self-disables if weapons.cfg is missing</li>
<li>Added new features from 1.10.15 Beta</li>
<li>Added fork variation of version boss settings</li>
<li>Boss selection resets if access changes and the player no longers have access to the boss</li>
<li>FF2FLAG_CHANGECVAR now blocks all ConVar violation from SMAC</li>
<li>Message about current queue point position and amount is now correct about their queue points</li>
<li>Bot's queue points are treated like players (except gain half the amount)</li>
<li>Healing done is more accurate towards players who are now over max health (also from Marxvee)</li>
<li>Annotations (if enabled) for messages are reduced from 5 seconds to 3 seconds</li>
<li>Backstabs, market gardens, and ullapool cabers damage increases with amount of companions</li>
<li>Players who have boss toggle disabled are hidden from the queue point panel</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.18.4">1.18.4 - June 2, 2019</a></h3></button>
<div class="content">
<ol>
<li>Fixed serious issue with boss HUDs, class voicelines, etc.</li>
<li>Removed FF2FLAG_ALLOW_BOSS_ROCKETJUMPING</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.18.3">1.18.3 - June 1, 2019</a></h3></button>
<div class="content">
<ol>
<li>Fixed serious issue with player alive based events</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.18.2">1.18.2 - May 31, 2019</a></h3></button>
<div class="content">
<ol>
<li>Fixed Health HUD being multiplied by the client's index</li>
<li>Fixed not being able to heal bosses at all</li>
<li>Adjusted default ConVar values</li>
<li>Added option in ff2_enabled to bypass maps.cfg</li>
<li>ff2_point_alive, ff2_countdown_players, ff2_last_player_glow can set to be a players total to players alive ratio</li>
<li>Ullapool Caber detonations left message doesn't appear when only one explosion is available</li>
<li>Alias FF2FLAG_ALLOW_BOSS_ROCKETJUMPING for self knockback</li>
<li>Points earned from damage message is rounded down</li>
<li>sound_stabbed and sound_marketed don't infer with death or lifeloss sounds</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.18.1">1.18.1 - May 21, 2019</a></h3></button>
<div class="content">
<ol>
<li>Made an admin menu example config</li>
<li>Gave ff2_special, ff2_charset, ff2_loadcharset a menu when args are undefined</li>
<li>Fixed boss healing and multiple lives</li>
<li>Removed Updater</li>
<li>Updated Saxton Hale's model and gave a theme</li>
<li>Added health HUD to see boss health and/or lives on the health bar</li>
<li>Boss health bar turns green for a few seconds upon backstab, market garden, ullapool caber, or goomba</li>
<li>FF2 no longer overrides game descriptions of other plugins while disabled</li>
<li>FF2 automatically adds "ff2", "vsh", and "hale" to sv_tags while active</li>
<li>Dead Ringers no longer count towards StatTrak boss kills but displays as a kill until the end of the round</li>
<li>Boss Selection stays after disconnecting and reconnecting (checks if the player still has permission to the boss)</li>
<li>Removed broken ShowActivity on rage/charge commands</li>
<li>Less breakage of reloading FF2</li>
<li>Added catch_replace to replace specific class voicelines with custom ones</li>
<li>Fixes and support for commands while FF2 is disabled</li>
<li>Now displays in chat the reason why StatTrak isn't saving (eg. low player count)</li>
<li>Fixed "ammo" and "clip" on boss weapons</li>
<li>Minor adjustments to the KGB and SVF</li>
<li>Can cancel reloading charset, FF2, etc. by executing the command again</li>
<li>Getting killed by a bot no longer counts as a boss death</li>
<li>Fixed self-bleeding on Wall Climb</li>
<li>Fixed error when shutting down the server with FF2 active</li>
<li>Fixed double [FF2] tag upon selecting a boss</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.18.0">1.18.0 - May 6, 2019</a></h3></button>
<div class="content">
<ol>
<li>Code is fully in Transitional Syntax</li>
<li>Added the StatTrak but with anti-farming/cheating support and options keep them private to players</li>
<li>Added Teleport to Spawn, for bosses falling into hazards</li>
<li>Added the classic freaks/hales</li>
<li>Added subplugin containing all of default_abilities, 1st_set_of_abilities, easter_abilities, rage_overlay, and special_noanims</li>
<li>Buffed Kritzkrieg, Vaccinator</li>
<li>Nerfed Wrap Assassin, Flying Guillotine, and Boston Basher</li>
<li>Allowed Southern Hospitality stranges/killstreaks</li>
<li>Moved error logs to logs/freak_fortress_2/ff2_errors</li>
<li>Added natives for Demoshields and Razorbacks</li>
<li>Added option for ff2_hud_heal to always show healing done</li>
<li>Added sapper ConVar and boss setting to sap bosses or minions</li>
<li>Added healing ConVar and boss setting to allow bosses to heal themselves and/or by someone else</li>
<li>Added ConVar for bots to use their RAGE</li>
<li>Added ConVar to insult the boss for solo raging (through new stun ability)</li>
<li>Squashed Boss Toggle and Companion into FF2 cookies</li>
<li>Added set/add charge to boss command</li>
<li>Commands use ShowActivity rules</li>
<li>Removed DebugMsg stock and ConVar (Not the Debug stock in the include)</li>
<li>Some support for reloading FF2 or loading FF2 mid-map</li>
<li>Readded Caber detonations ConVar (nerfs damage higher value it is)</li>
<li>Fixed boss themes playing after the round?</li>
<li>Blocked Announcer round start message (Now that countdown...)</li>
<li>Added life setting for boss themes (Untested)</li>
<li>Bosses with admin and owner setting is visible in boss selection (Hide with below)</li>
<li>Changed if hidden setting is used in boss along with donator, admin, owner, or theme, it hides the boss if they don't have access</li>
<li>Added cosmetic setting for bosses to keep their current cosmetic loadout (from their last played class)</li>
<li>Replaced ghost setting with icon setting</li>
<li>Fixed bosses taking only 1 damage from falling type hazards if self knockback was enabled for them</li>
<li>Actually fixed ragemode boss setting when set to 1</li>
<li>Removed ducking for charging super jump (I don't want new player doing this because it's inefficient, you can re-enable with buttonmode being 1)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.17.10">1.17.10 - April 3, 2019</a></h3></button>
<div class="content">
<ol>
<li>Fixed Goombas not affected by ff2_text_msg or ff2_text_names cvar</li>
<li>Fixed sound_lastman player again when a player connects or changes teams</li>
<li>Readded Jarate rage drain mechanic</li>
<li>Added support for Killstreak Preferences in boss menu</li>
<li>Added option to toggle FF2 using SteamTools</li>
<li>Improved when to block companion bosses being used</li>
<li>Reset extra Killstreaker and Airstrike damage on round end</li>
<li>Fixed players taking the selection of a disconnected player</li>
<li>Donator, Nofirst, and companion bosses are shown but unselectable in the boss menu when no access or blocked</li>
<li>Added 'theme' option for bosses controled by ff2_theme cvar</li>
<li>Weapons config are applied first instead of hardcoded weapons</li>
<li>Option to turn off using weapons config</li>
<li>Adjusted some weapon stats</li>
<li>Fixed boss RPS losses not working at all</li>
<li>Players alive is now checked when a player goes into spectator</li>
<li>Fixed random OVERTIME when the timer wasn't at zero</li>
<li>Boss preference menu is fully translated to Russian (Thanks MAGNAT2645 once again)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.17.9">1.17.9 - March 8, 2019</a></h3></button>
<div class="content">
<ol>
<li>Fixed pickups when FF2 is disabled (Also in Official 1.10.15)</li>
<li>1 second stun when shields are broken (Was a accident, but I went with it)</li>
<li>Class info toggle doesn't show a menu when ff2_advanced_music is enabled</li>
<li>Added Boss Preference option in main FF2 menu</li>
<li>Updated some options in main FF2 menu</li>
<li>Fix companions getting infinite rage</li>
<li>Health packs dropped by the Candy Cane give healing credit to the Scout (Thanks Marxvee)</li>
<li>Improved how the Killstreaker and Airstrike gains their heads</li>
<li>Reworked some weapon stats</li>
<li>Fix Huntsmans doing no taunt damage when ff2_bow_non or ff2_bow_mini is disabled</li>
<li>Fixed shields against crit and mini-crit attacks</li>
<li>Added cvar ff2_hud_heal to let players see healing done towards teammates (Thanks Marxvee again)</li>
<li>Fixed airblasts causing errors</li>
<li>Improved when sound_hit, sound_kill_, and sound_first_blood plays</li>
<li>Added cvars for RPS queue point betting or limiting boss fails</li>
<li>Fixed bots keeping same selection of another player when ff2_keep_boss is enabled</li>
<li>Added ff2_boss_desc to see description of a boss before selecting through the boss menu</li>
<li>Improved when companions are disabled and enabled</li>
<li>Gave all player commands descriptions</li>
<li>Remove unnecessary cvar change hooks</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.17.8">1.17.8 - February 15, 2019</a></h3></button>
<div class="content">
<ol>
<li>Readded updater support</li>
<li>Removed unnecessary gamedata</li>
<li>Fixed backstab issues</li>
<li>Added boss logging for a certain boss win, loss, player playing, time, and current map</li>
<li>Fixed infinite rage via ragedamage boss setting</li>
<li>Added countdownovertime boss setting</li>
<li>Added sound_intromusic, outtromusic, outtromusic_win, outtromusic_lose, outtromusic_stalemate</li>
<li>Readjusts health on round start and not remaking the whole boss</li>
<li>Fixes to players seeing other cilent's language occasionally (Official FF2)</li>
<li>Added russian translations (Thanks MAGNAT2645 again)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.17.7">1.17.7 - February 10, 2019</a></h3></button>
<div class="content">
<ol>
<li>Added cvar for OVERTIME! to occur when the timer runs out and the control point is being captured</li>
<li>Added cvar for debug messages when ff2_debug is enabled</li>
<li>Added boss setting to choose their team</li>
<li>Improved team swapping support</li>
<li>Added cvar to determine Huntsman's crit boost and it's damage</li>
<li>Fixed ServerAd announcement never playing again</li>
<li>Changed infinite rage setting in ragedamage from 0 to 1</li>
<li>Fixed killstreak cvar not disabling when set to 0</li>
<li>Nerfed Caber and Backstabs when ff2_low_stab is enabled</li>
<li>Fixed Kunai not giving health on backstab</li>
<li>Removed the 'v' on DevAd translations</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.17.6">1.17.6 - February 5, 2019</a></h3></button>
<div class="content">
<ol>
<li>Added cvar for game_text_tf entities as a replacement for FF2's HUD</li>
<li>Added cvar for game_text_tf entities or annotations as a replacement for FF2's hint messages</li>
<li>Added cvar for above to say the player or boss's name in messages</li>
<li>Added cvar to use the killstreak symbol or the ghost for game_text_tf HUD when there is no timer</li>
<li>Added ghost setting to bosses to toggle using the ghost icon</li>
<li>Added cvar to adjust different settings for Razorbacks and Demo-shields</li>
<li>Fixed market gardens and cabers damage outputs</li>
<li>Improved uber charge translation</li>
<li>Fixed ff2_point_type unable to do both correctly</li>
<li>Renamed the fork name from "Bat's Edit" to "Unofficial"</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.17.5">1.17.5 - January 29, 2019</a></h3></button>
<div class="content">
<ol>
<li>ragedamage set to 0 gives infinite rage</li>
<li>ragedamage set to -1 disables HUD and raging</li>
<li>maxspeed set to 0 forces the boss into a stand-still</li>
<li>maxspeed set to -1 disables FF2's management</li>
<li>ragemin sets the required amount of rage</li>
<li>ragemax sets the max amount of rage stored</li>
<li>ragemode sets how the rage is used</li>
<li>Fixed ff2_setrage command not working</li>
<li>Removed ff2_first_round and dead ringer cvars</li>
<li>Added official 1.10.15 commits</li>
<li>Added override, ammo, clip, red, blue, green, alpha, worldmodel, pyrovision, halloweenvision, and romevision for weapons</li>
<li>Added pointtype, pointdelay, pointtime, pointalive, countdownhealth, countdownalive, and countdowntime settings for bosses</li>
<li>Added ff2_low_stab cvar to increase damage of backstabs, market gardens, and ullapool caber for low-player counts</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.17.4">1.17.4 - January 24, 2019</a></h3></button>
<div class="content">
<ol>
<li>More fixed HUD mixed languages</li>
<li>Damage HUD is in translations files</li>
<li>Cvar to keep companion's queue points after their turn</li>
<li>Disable boss or companion toggle for a map duration</li>
<li>Added FF2_GetForkVersion native</li>
<li>Fixed boss toggle preventing gaining/losing queue points for those who selected off and ff2_boss_toggle was off</li>
<li>Allowed server owners to set ff2_companion_min under 3 players</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.17.3">1.17.3 - January 22, 2019</a></h3></button>
<div class="content">
<ol>
<li>Changed ff2_last_player_glow to how many players left then on or off</li>
<li>Fixed HUD mixing languages</li>
<li>mod_download checks for phy files</li>
<li>Added 'sound_ability_serverwide' for global rage sounds</li>
<li>'version' allows number 99 to be played (for bosses who only work on this fork)</li>
<li>Queue points aren't reset if you toggle off</li>
<li>'ragedamage' can be done in a formula</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.17.2">1.17.2 - January 19, 2019</a></h3></button>
<div class="content">
<ol>
<li>Cvar to determine to choose a random player or next in queue to be a companion</li>
<li>Spec Force Boss works with companions (except if above mentioned is set to random)</li>
<li>Cvar to determine the minimum amount of players on the server before allowing companions to be playable/selectable</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.17.1">1.17.1 - January 15, 2019</a></h3></button>
<div class="content">
<ol>
<li>Skip command plays a different theme if there is another theme</li>
<li>Shuffle command plays a random theme</li>
<li>Track menu actually allows to select a theme</li>
<li>Solved issue with DMG_FALL hazards for bosses (still need to fix for Mantreads/Gunboats).</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.17.0">1.17.0 - January 13, 2019</a></h3></button>
<div class="content">
<ol>
<li>Shows name and artist in chat when a theme is played</li>
<li>Music menu updated with options to skip, toggle, and view a list of tracks</li>
<li>Voice menu readded with improvements blocking all (not other subplugins) boss voicelines</li>
<li>Cvar to enable/disable the advanced music menu and showing the name/artist in chat</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.16.12">1.16.12 - January 9, 2019</a></h3></button>
<div class="content">
<ol>
<li>Changed cvar ff2_points_bonus to determine what is the maximum number of queue points players can earn</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.16.11">1.16.11 - January 8, 2019</a></h3></button>
<div class="content">
<ol>
<li>Cvars to adjust how queue point system is handled</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.16.10">1.16.10 - January 7, 2019</a></h3></button>
<div class="content">
<ol>
<li>Cvars to enable or disable ff2boss, ff2toggle, or ff2companion commands</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.16.9">1.16.9 - January 5, 2019</a></h3></button>
<div class="content">
<ol>
<li>"nofirst" setting for bosses to not be played during the first round of FF2</li>
<li>Cvar to allow players to keep the current boss selection instead of re-selecting each time</li>
<li>No Random Critical Hits attribute no longer appears when "attributes" of a boss's weapon is undefined</li>
<li>Turning off bosses set -15 queue points instead of -10</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.16.8">1.16.8 - January 3, 2019</a></h3></button>
<div class="content">
<ol>
<li>Medi-Gun skins are now visible with them not overriding the whole weapon's attributes (Atleast Hard-coded side)</li>
<li>Fixed Vaccinator in weapons.cfg not overriding the weapon's attributes</li>
<li>Reworked Engi Pistol (For the infinite time)</li>
<li>Set rage command actually sets rage while add rage command, adds rage.</li>
<li>"crits" setting for bosses to control whether or not they can random crit with ff2_crits being what is default.</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.16.7">1.16.7 - December 25, 2018</a></h3></button>
<div class="content">
<ol>
<li>Only block join team commands during a FF2 round (naydef)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.16.6">1.16.6 - December 24, 2018</a></h3></button>
<div class="content">
<ol>
<li>Added set rage command and infinite rage command (SHADoW from Chdata)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.16.5">1.16.5 - December 23, 2018</a></h3></button>
<div class="content">
<ol>
<li>Added self-knockback setting for bosses (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.16.4">1.16.4 - December 18, 2018</a></h3></button>
<div class="content">
<ol>
<li>Dead Ringer HUD (Chdata/naydef)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.16.3">1.16.3 - December 16, 2018</a></h3></button>
<div class="content">
<ol>
<li>Fixed owner marked bosses choosen by random (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.16.2">1.16.2 - December 13, 2018</a></h3></button>
<div class="content">
<ol>
<li>Server name has the current boss name (Deathreus)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.16.1">1.16.1 - December 12, 2018</a></h3></button>
<div class="content">
<ol>
<li>Details and more commands (Batfoxkid)</li>
<li>Fixed companion toggle (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.16.0">1.16.0 - December 11, 2018</a></h3></button>
<div class="content">
<ol>
<li>Boss selection and toggle (Batfoxkid from SHADoW)</li>
<li>Added owner settings for bosses (Batfoxkid)</li>
<li>Added triple settings for bosses (Batfoxkid/SHADoW)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.15.3">1.15.3 - December 9, 2018</a></h3></button>
<div class="content">
<ol>
<li>Bosses can take self-knockback (Bacon Plague/M76030)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.15.2">1.15.2 - December 8, 2018</a></h3></button>
<div class="content">
<ol>
<li>Fixed boss health being short by one (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.15.1">1.15.1 - December 7, 2018></a></h3></button>
<div class="content">
<ol>
<li>Weapons by config (SHADoW)</li>
<li>Fixed Razorback (naydef)</li>
<li>cvar to use hard-coded weapons (Batfoxkid)</li>
<li>Updated weapons stats (Batfoxkid)</li>
<li>Readded RTD support (for the last time) (Batfoxkid)</li>
<li>Boss health is reset on round start (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.15.0">1.15.0 - December 5, 2018</a></h3></button>
<div class="content">
<ol>
<li>Non-character configs use data filepath (SHADoW)</li>
<li>Added several admin commands for FF2 (SHADoW)</li>
<li>Sandman is no longer normally crit-boosted (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.14.5">1.14.5 - December 4, 2018</a></h3></button>
<div class="content">
<ol>
<li>Nerfed L'etranger (Batfoxkid)</li>
<li>Sniper can wall climb within FF2 (SHADoW)</li>
<li>Cvars for Sniper wall climbing (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.14.4">1.14.4 - December 2, 2018</a></h3></button>
<div class="content">
<ol>
<li>Boss BGM can be adjusted by TF2's music slider (SHADoW)</li>
<li>Bosses can set custom quaility and level (SHADoW)</li>
<li>Bosses can set custom strange rank/randomize rank (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.14.3">1.14.3 - November 30, 2018</a></h3></button>
<div class="content">
<ol>
<li>Fixed major issues with Huntsman and Sniper class (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.14.2">1.14.2 - November 30, 2018</a></h3></button>
<div class="content">
<ol>
<li>Adjusted Sniper Rifle/Huntsman damage with cvars (Batfoxkid)</li>
<li>Fixed Cozy Camper's SMG unable to be crit boosted (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.14.1">1.14.1 - November 29, 2018</a></h3></button>
<div class="content">
<ol>
<li>Killstreak system by damage done to the boss (shadow93)</li>
<li>Nerfed Sniper Rifle/Hunstman damage (Batfoxkid)</li>
<li>Buffed Sharpened Volcano Fragment (Batfoxkid)</li>
<li>Gave Huntsman faster charge rate (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.14.0">1.14.0 - November 24, 2018</a></h3></button>
<div class="content">
<ol>
<li>Reworked various weapons stats (Batfoxkid)</li>
<li>Caber no longer is crit boosted when used (Batfoxkid)</li>
<li>SMG deals only mini-crits (Batfoxkid)</li>
<li>Pistol is no longer crit-boosted by both classes (Batfoxkid)</li>
<li>Crit-boosted weapons that already crit (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.13.8">1.13.8 - November 18, 2018</a></h3></button>
<div class="content">
<ol>
<li>Ullapool Caber nerfed damage (Batfoxkid)</li>
<li>Forgot to mention Market Garden nerf like in VSH in 1.13.6 (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.13.7">1.13.7 - November 17, 2018</a></h3></button>
<div class="content">
<ol>
<li>''admin'' in boss configs also acts the same as ''blocked'' (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.13.6">1.13.6 - November 17, 2018</a></h3></button>
<div class="content">
<ol>
<li>Pistol nerf reverted and Engineer's pistols mini-crit normally (Batfoxkid)</li>
<li>Buffed SMG's damage along too (Batfoxkid)</li>
<li>Ullapool Caber acts like a smaller Market Garden/Backstab (Batfoxkid)</li>
<li>Removed Ullapool Caber's multi-detonations (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.13.5">1.13.5 - November 16, 2018</a></h3></button>
<div class="content">
<ol>
<li>Reverted Razorback to match Darwin's Danger Sheild (Batfoxkid)</li>
<li>''donator'' in boss configs acts the same as ''blocked'' (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.13.4">1.13.4 - November 15, 2018</a></h3></button>
<div class="content">
<ol>
<li>Increased max amount of bosses in a pack from 64 to 150 (Batfoxkid/WakaFlocka)</li>
<li>Increased max amount of abilties in a boss from 14 to 64? (Batfoxkid/WakaFlocka)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.13.3">1.13.3 - November 15, 2018</a></h3></button>
<div class="content">
<ol>
<li>Fixed FORK_STABLE_REVISION being STABLE_REVISION (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.13.2">1.13.2 - November 15, 2018</a></h3></button>
<div class="content">
<ol>
<li>Made public version number the same while keeping fork version number for plugins using the FF2_GetFF2Version native. (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.13.1">1.13.1 - November 14, 2018</a></h3></button>
<div class="content">
<ol>
<li>Fixed FF2 messages not looping correctly (Batfoxkid)</li>
<li>Reworked Bazaar Bargain (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.13.0">1.13.0 - November 11, 2018</a></h3></button>
<div class="content">
<ol>
<li>Kritzkrieg gives only crits on Uber but faster Uber rate (Batfoxkid)</li>
<li>Quick-Fix gives no invulnerably but immunity to knockback with Uber (Batfoxkid)</li>
<li>Vaccinator gives a projectile sheild but weak Uber rate (Batfoxkid)</li>
<li>Nerfed Vita-Saw (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.12.4">1.12.4 - October 29, 2018</a></h3></button>
<div class="content">
<ol>
<li>Buffed Gunboats (Batfoxkid)</li>
<li>Reworked Chargin' Targe and Homewrecker/Mual (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.12.3">1.12.3 - October 28, 2018</a></h3></button>
<div class="content">
<ol>
<li>Buffed Rocket/Sticky Jumper (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.12.2">1.12.2 - October 27, 2018</a></h3></button>
<div class="content">
<ol>
<li>Nerfed KGB and buffed Enforcer (Batfoxkid)</li>
<li>YER/Wanga Prick makes backstabs silent except critical sound (Batfoxkid)</li>
</ol>
</div>
</div>
<div class="version_box">
<button type="button" class="collapsible"><h3><a name="1.12.1">1.12.1 - October 21, 2018</a></h3></button>