Releases: BayatGames/SaveGameFree
2.5.0
Fixes #9
Fixes #11 and #16 by adding IgnoredFIles and IgnoredDirectories that allow you to add any file or directory to be excluded from SaveGame API, the default values are "Player.log" and "output_log.txt" for files and "Analytics" for directories
IOSupported method is now deprecated
Added UsePlayerPrefs option to allow the user to specify whether to use PlayerPrefs as storage or not (otherwise it uses file storage)
Added OnSaving and OnLoading events that occur at the start of the processes
2.4.0
- Fixed deprecation warnings
- Compatibility with Unity 2019.4 upwards
Encryption now uses Base64 format
Encryption now uses Base64, according to the #5 issue, now we are using Base64 format to prevent further issues and problems with binary serialization and deserialization that was getting caused by using Encoding class.
Thanks.
Unity 2018 Compatibility + File Retrivial
Changes and Improvements:
- Compatibility with Unity 2018.1
- Added GetFiles API method
- Added GetDirectories API method
Fixes and Improvements
In this release we have fixed many issues such as unity versions compatibility and various problems with functions.
Also we have added some new functions for giving more controls to users.
- Delete: Deletes the given identifier.
- DeleteAll and Clear: Clears all the saved data.
Get it now and enjoy!
Thanks.
Gold Update
Now it is available! Save Game Free Gold Update.
- Cross Platform
- Web & Cloud
- Auto Save
- Encryption
- many more ...
Download Now and be Golden!
Update 1.6.2
Hi.
Save Game Free is a complete solution for saving and loading your game data. So we are working on it days and days.
Here is another awesome update that fixes many bugs that causes serious problems. So get it now to solve them.
-
Many major and minor bugs fixed
-
StackOverflow and SharingViolation fixed
-
Xml, Json, Binary first time serialization issue fixed
Thanks.
Made with ❤️ by Bayat
Update 1.5.6
Hi.
This update comes with new features that you might interest:
- XML Serialization Added (Uses System.Xml.Serialization)
- Documentation Added in different Formats
- Documentation Improved
- API Improved and Updated
- Some Minor Bugs Fixed
- Code Comments Added
Also the Saver.InitializeDefault
deprecated, now you should call Saver.Initialize
to initialize.
If you aren't using XML serialization, make sure to remove Save Game Free > Serializers > XmlSerializer.cs to decrease the build size.
Give us some feedback about this update via Support.
Thanks.
Made with ❤️ by Bayat
Initial Release
This is the initial release of the package.