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Ninja invisibility rework (And consolidates /datum/action cooldowns to a single place) #11628
Ninja invisibility rework (And consolidates /datum/action cooldowns to a single place) #11628
Conversation
What is the point of this with #11527 ongoing? Seems like a barrier to that PR. I think the effort would be better spent trying to wrap that one up. |
That PR is just porting TGs actions and doesn't achieve the cleaning up of actions that I'm doing here. That PR does handle spells which I don't here, but it also doesn't look like it's coming very soon. |
😭 I am working on it as fast as I can, that pr is really huge |
Is the invisibility indefinite so long as specific actions aren't taken (and power lasts)? I feel like this would actually be a good time to ask that ninja not be so reliant on draining APCs for charge, as a compensation of sorts for the nerfs. Ninjas run out of power fairly quickly and won't be able to easily access nearly as many APCs with a stealth nerf. |
Regarding ninja stealth: what is the point of it now? not only is it really easy to see (not actually stealthy) the beam and sound emitted from the dash ability gives any ninja away instantly. Now ninjas also leave a wake of emagged doors and broken windows, the only reason to use the stealth ability is either for flavor or as defense against the first shot. |
This is currently blocked by the actions PR. I'll return to it later. |
About The Pull Request
Reworks ninja invisibility
This made me desire better cooldown feedback on the action button, which lead to consolidating the action cooldowns.
Consolidates action cooldowns:
Why It's Good For The Game
Testing Photographs and Procedure
Test ninja stealth disable on attack
Test ninja cooldown
Test Psychoza cooldown
Test dragon cooldown
Test spell recharging cooldown
Changelog
🆑
balance: Ninja invisibility now has a 30 second cooldown and disables when teleporting or attacking with the katana.
tweak: Standardises the code for action cooldowns.
/:cl: