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4.7.0

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@BenMakesGames BenMakesGames released this 24 May 22:49
· 15 commits to main since this release

Added early support for shaders! (Finally...)

  • Use the new PixelShaderMeta record to specify a shader to load
    • As with all other assets, the shader must be added to your project's Content.mgcb
  • Use GraphicsManager.SetPostProcessingPixelShader(...) to set a shader to apply to the entire screen; pass null to clear the shader again

More uses will be added in future releases!

image