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game.cpp
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game.cpp
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#include<iostream>
#include"json.hpp"
#include"player.h"
#include"sfunc.cpp"
#include<sstream>
#include<stdlib.h>
#include<ctime>
#include<fstream>
using json = nlohmann::json;
string checkForOs()
{
try{
if(system("clear")){
system("cls");
return "windows";
}
else{
return "linux";
}
}catch(...){};
return "";
}
string os = checkForOs();
int findRoomNum(json j, string text){
string word;
for(int n=0;n<j["rooms"].size();n++){
word = j["rooms"][n]["id"];
if (word == text){
return n;
break;
}
}
return 0;
}
void clrscr(string os){
if(os == "linux"){
system("clear");
}
else{
system("cls");
}
}
int enemeyExist(json j, string name, string room){
string word1, word2;
for(int n=0;n<j["enemies"].size();n++){
word1 = j["enemies"][n]["initialroom"];
word2 = j["enemies"][n]["id"];
if (room==word1){
if(name=="any"){
return 1;
}
if(word2==name){
return n;
}
}
}
return -1;
}
Player p("room1");
int roomindex;
json open(json j, string c){
string display;
int health;
p.player_room = j["rooms"][roomindex][c];
j["player"]["initialroom"] = p.player_room;
roomindex = findRoomNum(j, p.player_room);
cout<<"Entered "<<p.player_room<<"."<<endl;
//display = j["rooms"][roomindex]["desc"];
//cout<<display<<endl;
health = j["rooms"][roomindex]["health"];
p.change_health(health);
if (health!=0){
cout<<"Your health "<<health<<endl;
}
return j;
}
void printRequired(json j, int index1){
string word;
cout<<"You need : ";
for(int n=0;n<j["enemies"][index1]["killedby"].size();n++){
word = j["enemies"][index1]["killedby"][n];
cout<<"\""<<word<<"\" ";
}
cout<<"to kill ";
word = j["enemies"][index1]["id"];
cout<<word<<endl;
}
json keyRequired(json j, string c){
bool b;
item *ptr;
string display, word;
//cout<<"1";
for(int n=0;n<j["rooms"][findRoomNum(j, j["rooms"][roomindex][c])]["key"].size();n++){
word = j["rooms"][findRoomNum(j, j["rooms"][roomindex][c])]["key"][n];
ptr = p.prev_items;
while(ptr != NULL){
if(word == ptr->item_name){
b=true;
break;
}
if(ptr->next == NULL){
b=false;
break;
}
ptr = ptr->next;
}
}
if(b){
for(int n=0;n<j["rooms"][findRoomNum(j, j["rooms"][roomindex][c])]["key"].size();n++){
word = j["rooms"][findRoomNum(j, j["rooms"][roomindex][c])]["key"][n];
ptr = p.prev_items;
while(ptr != NULL){
if(word == ptr->item_name){
if(j["ob"][word][3]=="con"){
p.remove_item(ptr->item_name, "e");
}
break;
}
ptr = ptr->next;
}
}
for(int n=0; n<j["rooms"][findRoomNum(j, j["rooms"][roomindex][c])]["key"].size(); n++){
j["rooms"][findRoomNum(j, j["rooms"][roomindex][c])]["key"].erase(n);
}
j = open(j, c);
}else{
cout<<"You need ";
for(int n=0;n<j["rooms"][findRoomNum(j, j["rooms"][roomindex][c])]["key"].size();n++){
word = j["rooms"][findRoomNum(j, j["rooms"][roomindex][c])]["key"][n];
cout<<"\""<<word<<"\" ";
}
cout<<"to enter."<<endl;
}
return j;
}
json changeEnemeyPosition(json j, clock_t time){
int secounds = j["player"]["time"];
if(int(clock()-time) >= secounds*1000){
for(int n=0;n<j["enemies"].size();n++){
if(j["enemies"][n]["move"]=="true"){
j["enemies"][n]["initialroom"] = j["rooms"][random1()%j["rooms"].size()]["id"];
}
}
time=clock();
}
return j;
}
void game(string introom, json j){
json a;
bool b;
item *ptr;
p.player_room = introom;
string mtext, text, display, word, first_word;;
auto word1 = j["rooms"][findRoomNum(j, j["rooms"][0]["n"])]["key"];
roomindex = findRoomNum(j, p.player_room);
int index1, index2, health;
clock_t time = clock();
//system("CLS");
clrscr(os);
display = j["rooms"][roomindex]["desc"];
cout<<display<<endl;
while(true){
if(p.health<=0){
cout<<p.health<<endl;
cout<<"\t YOU DIED! \n";
cout<<"\tGame Over \n";
break;
}
if(j["enemies"].size()==0){
cout<<"congrats you killed all the enemies."<<endl;
cout<<"\t--YOU WON--"<<endl;
break;
}
if(j["player"]["time"]>0){
j = changeEnemeyPosition(j, time);
}
cout<<">>";
getline(cin, mtext);
if (mtext == "")
continue;
text = mtext;
trim(text);
istringstream iss(text);
iss >> first_word;
transform(text.begin(), text.end(), text.begin(), ::tolower);
if(enemeyExist(j, "any", p.player_room)==1&&text!="save"&&first_word!="kill"&&text!= "quit"&&text !="list items"&&text != "help"){
if(random1()%2==0 && enemeyExist(j,"any", p.player_room)==1){
cout<<"enemy present in room attacked you, health -5"<<endl;
p.change_health(-5);
cout<<"\""<<text<<"\" command not executed.\n";
continue;
}
}
if(text == "quit"){
break;
}else if(text==""){
continue;
}
else if(text== "help"){
cout<<"In this game the player need to kill all the enemies in the map to win the game."<<endl;
cout<<"The player can move to other rooms with the command \"go east\"(similarly for other directions).\n"<<endl;
cout<<"\t\"describe\" prints the room name and describes about the it.\n\t\"look\" this command is used to know objects in the room."<<endl;
cout<<" \"take\" this command is used to pick items.\n\"about\" this is used to know about a object.\n";
cout<<"\t\"consume\" this is used to consume any item they picked."<<endl;
cout<<"\t\"list item\" this command lists all the items you picked.\n"<<endl;
cout<<"Initialy player has 100 health points, when the player lost all the health points he loses the game."<<endl;
cout<<"Player loses his health on passing through some rooms, or when he try to kill an enemy with out required equipments, or eating some uneatable things.And when you run a command there is a 50% chance that the enemie may attack you if you are in the same room as enemey"<<endl;
cout<<"And to gain he has to consume food or some drinks.\n\"health\" shows your health."<<endl;
cout<<"As said there are some enemies in the game,\"kill\"\t is the command used to kill the enemy.\n"<<endl;
cout<<"Use \"quit\" command to quit the game.\n"<<endl;
cout<<"At last \"save\" this is the command used to save the game process so that you can resume your game next time when you play."<<endl;
}
else if(text=="list items" || text == "ls"){
cout<<"\n**<>--ITEMS PICKED--<>**"<<endl;
p.print_items_in_inventory();
}
else if(text=="health"){
cout<<"You health "<<p.health<<endl;
}
else if(text=="desc"||text=="describe"){
cout<<"You are in "<<p.player_room<<endl;
display = j["rooms"][roomindex]["desc"];
cout<<display<<endl;
}
else if(text == "save"){
cout<<"If you want to save this game, your previously saved game will be erased. Do you agree to this(y/n)? ";
cin>>word;
if(word == "y" || word == "Y"){
ofstream file("resume.json");
file << j;
cout<<"Your game process is saved. Open resume.json to lode the game again."<<endl;
break;
}else if(word == "n" || word == "N"){
continue;
}else{
cout<<"Invalid input.\n";
cout<<"Type y for yes or n for no."<<endl;
}
}
else if(first_word == "about"){
text = removeWord(text, "about");
text = trim(text);
string word;
for(int n=0;n<j["rooms"][roomindex]["obj"].size();n++){
word = j["rooms"][roomindex]["obj"][n];
if (word == text){
display = j["ob"][word][0];
cout<<display<<endl;
}
}
}
else if(first_word == "consume"){
text = removeWord(text, "consume");
text = trim(text);
ptr = p.prev_items;
if(p.health!= 100){
if(p.prev_items != NULL){
while(ptr != NULL){
if(text == ptr->item_name){
word = j["ob"][text][1];
index2 = j["ob"][text][2];
if(word == "eatable"){
if(p.health+index2<100){
p.change_health(index2);
}else{
p.health=100;
}
cout<<"consumed "<<text<<endl;
cout<<"Your health "<<index2<<endl;
break;
}else if(word == "noteatable"){
p.change_health(index2);
cout<<"You eat some thing which you should not.\n";
cout<<"Your health "<<index2<<endl;
}
break;
}
if(ptr->next == NULL){
cout<<"You don't have "<<text<<"to eat";
break;
}
ptr = ptr->next;
}
}else{
cout<<"you don't have "<<text<<"to eat."<<endl;
}
}else{
cout<<"Your health is full."<<endl;
}
}
else if(first_word == "take"){
index2 = 1;
text = removeWord(text, "take");
text = trim(text);
string word;
if(text=="all"){
for(int n=0;n<j["rooms"][roomindex]["obj"].size();n++){
word = j["rooms"][roomindex]["obj"][n];
p.add_item(word);
cout<<" Taken "<<word<<endl;
}
}else{
for(int n=0;n<j["rooms"][roomindex]["obj"].size();n++){
word = j["rooms"][roomindex]["obj"][n];
if (word == text){
p.add_item(word);
j["rooms"][roomindex]["obj"].erase(n);
cout<<"Taken."<<endl;
index2 = 0;
break;
}
}
if(index2){
cout<<"There is no object with name \""<<text<<"\"\n";
}
}
}else if(text == "cls"||text == "clear"){
clrscr(os);
}
else if(text=="l"||text=="look"){
if(j["rooms"][roomindex]["obj"].size()>1){
cout<<"Objects in the room are : ";
for(int n=0;n<j["rooms"][roomindex]["obj"].size();n++){
cout<<"\n>\t"<<j["rooms"][roomindex]["obj"][n]<<endl;
}
}
else if(j["rooms"][roomindex]["obj"].size()==1){
cout<<"Object in the room is : "<<j["rooms"][roomindex]["obj"][0]<<endl;
}
else{
cout<<"There are no objects found."<<endl;
}
for(int n=0;n<j["enemies"].size();n++){
word = j["enemies"][n]["initialroom"];
if(p.player_room==word){
display = j["enemies"][n]["id"];
cout<<"There is a "<<display<< " here. And it is also moving"<<endl;
}
}
}
else if (first_word == "go"){
text = removeWord(text, "go");
text = trim(text);
if(text == "e" || text =="east"){
if(j["rooms"][roomindex]["e"]!= ""){
word1 = j["rooms"][findRoomNum(j, j["rooms"][roomindex]["e"])]["key"];
if(word1.size() == 0){
j = open(j, "e");
}else{
j = keyRequired(j, "e");
}
}else{
cout<<"There is no way ahead"<<endl;
}
}else if(text == "w" || text == "west"){
if(j["rooms"][roomindex]["w"]!= ""){
word1 = j["rooms"][findRoomNum(j, j["rooms"][roomindex]["w"])]["key"];
if(word1.size()==0){
j = open(j, "w");
}else{
j = keyRequired(j, "w");
}
}else{
cout<<"There is no way ahead"<<endl;
}
}else if(text == "n" || text == "north"){
if(j["rooms"][roomindex]["n"]!= ""){
word1 = j["rooms"][findRoomNum(j, j["rooms"][roomindex]["n"])]["key"];
if(word1.size()==0){
j = open(j, "n");
}else{
j = keyRequired(j, "n");
}
}else{
cout<<"There is no way ahead"<<endl;
}
}else if(text == "s" || text == "south"){
if(j["rooms"][roomindex]["s"]!= ""){
word1 = j["rooms"][findRoomNum(j, j["rooms"][roomindex]["s"])]["key"];
if(word1.size()==0){
j = open(j, "s");
}else{
j = keyRequired(j, "s");
}
}else{
cout<<"There is no way ahead"<<endl;
}
}else{
cout<<text<<" is not a direction to go. Press help to get basic information."<<endl;
}
}else if(first_word == "drop"){
text = removeWord(text, "drop");
text = trim(text);
p.remove_item(text, "");
a = {text};
j["rooms"][roomindex]["obj"].insert(j["rooms"][roomindex]["obj"].end(),a.begin(), a.end());
}
else if(first_word == "kill"){
text = removeWord(text, "kill");
text = trim(text);
index1 = enemeyExist(j, text, p.player_room);
if (index1!= -1){
b = true;
for(int n=0;n<j["enemies"][index1]["killedby"].size();n++){
word = j["enemies"][index1]["killedby"][n];
ptr = p.prev_items;
if(p.prev_items == NULL){
b=false;
break;
}
//cout<<"6";
while(ptr != NULL){
if(word == ptr->item_name){
break;
}
if(ptr->next == NULL){
b=false;
break;
}
ptr = ptr->next;
}
}
if(b){
for(int n=0;n<j["enemies"][index1]["killedby"].size();n++){
word = j["enemies"][index1]["killedby"][n];
ptr = p.prev_items;
while(ptr != NULL){
if(word == ptr->item_name){
if(j["ob"][word][3]=="con"){
p.remove_item(ptr->item_name, "e");
}
break;
}
ptr = ptr->next;
}
}
for(int n=0;n<j["enemies"].size();n++){
word = j["enemies"][n]["id"];
if (text==word){
j["enemies"].erase(n);
cout<<"You have killed "<<text<<endl;
break;
}
}
}else{
p.change_health(-50);
b=false;
printRequired(j, index1);
cout<<text<<" attacked you, and you lost 50% of your health."<<endl;
}
}else{
cout<<"There is no enemy with name \""<< text<<"\""<<endl;
}
}
else{
cout<<"I don't understand that"<<endl;
}
}
}