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An animated water bottle UI in Jetpack Compose with dynamic water consumption visualization.

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Bhavyansh03-tech/Animated_Water_Bottle

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Animated Water Bottle in Jetpack Compose

This project demonstrates an animated water bottle UI using Jetpack Compose. It visually represents the amount of water consumed out of a total capacity with a dynamic animation.

Features

  • Animated water level based on consumption.
  • Interactive UI with a button to add water.
  • Smooth transitions and animations using Jetpack Compose.

Preview

First Screenshot

Installation

  1. Clone the repository:

    git clone https://github.com/Bhavyansh03-tech/Animated_Water_Bottle.git
  2. Open the project in Android Studio.

  3. Sync the project with Gradle files.

Usage

To use this composable in your project, simply include the WaterBottle composable in your UI. Here's a brief example:

@Composable
fun WaterBottle(
    modifier: Modifier = Modifier,
    totalWaterAmount: Int,
    unit: String,
    usedWaterAmount: Int,
    waterColor: Color = Color(0xff279eff),
    bottleColor: Color = Color.White,
    capColor: Color = Color(0xff0065b9)
) {
    val waterPercentage =
        animateFloatAsState(
            targetValue = usedWaterAmount.toFloat() / totalWaterAmount.toFloat(),
            label = "Water Waves Animation",
            animationSpec = tween(durationMillis = 1000)
        ).value

    val usedWaterAmountAnimation =
        animateIntAsState(
            targetValue = usedWaterAmount,
            label = "Used Water Animation",
            animationSpec = tween(durationMillis = 1000)
        ).value

    Box(
        modifier = modifier
            .width(200.dp)
            .height(600.dp)
    ) {
        Canvas(
            modifier = Modifier.fillMaxSize()
        ) {
            val width = size.width
            val height = size.height

            val capWidth = size.width * 0.55f
            val capHeight = size.height * 0.13f

            val bottleBodyPath = Path().apply {
                moveTo(
                    x = width * 0.3f, y = height * 0.1f
                )
                lineTo(
                    x = width * 0.3f, y = height * 0.2f
                )
                quadraticBezierTo(
                    x1 = 0f, y1 = height * 0.3f,
                    x2 = 0f, y2 = height * 0.4f
                )
                lineTo(
                    x = 0f,
                    y = height * 0.95f
                )
                quadraticBezierTo(
                    x1 = 0f, y1 = height,
                    x2 = width * 0.05f, y2 = height
                )
                lineTo(
                    x = width * 0.95f,
                    y = height
                )
                quadraticBezierTo(
                    x1 = width, y1 = height,
                    x2 = width, y2 = height * 0.95f
                )
                lineTo(
                    x = width,
                    y = height * 0.4f
                )
                quadraticBezierTo(
                    x1 = width, y1 = height * 0.3f,
                    x2 = width * 0.7f, y2 = height * 0.2f
                )
                lineTo(
                    x = width * 0.7f,
                    y = height * 0.1f
                )
                close()
            }
            clipPath(
                bottleBodyPath
            ) {
                drawRect(
                    color = bottleColor,
                    size = size
                )

                val waterWavesYPosition = (1 - waterPercentage) * size.height
                val waterPath = Path().apply {
                    moveTo(
                        x = 0f,
                        y = waterWavesYPosition
                    )
                    lineTo(
                        x = size.width,
                        y = waterWavesYPosition
                    )
                    lineTo(
                        x = size.width,
                        y = size.height
                    )
                    lineTo(
                        x = 0f,
                        y = size.height
                    )
                    close()
                }
                drawPath(
                    path = waterPath,
                    color = waterColor
                )
            }
            drawRoundRect(
                color = capColor,
                size = Size(capWidth, capHeight),
                topLeft = Offset(size.width / 2 - capWidth / 2f, 0f),
                cornerRadius = CornerRadius(45f, 45f)
            )
        }

        val text = buildAnnotatedString {
            withStyle(
                style = SpanStyle(
                    color = if (waterPercentage > 0.5f) bottleColor else waterColor,
                    fontSize = 44.sp
                )
            ) {
                append(usedWaterAmountAnimation.toString())
            }
            withStyle(
                style = SpanStyle(
                    color = if (waterPercentage > 0.5f) bottleColor else waterColor,
                    fontSize = 22.sp
                )
            ) {
                append(" ")
                append(unit)
            }
        }

        Box(
            modifier = Modifier.fillMaxSize(), contentAlignment = Alignment.Center
        ) {
            Text(text = text)
        }
    }
}

Contributing

Contributions are welcome! Please fork the repository and submit a pull request for any improvements or bug fixes.

  1. Fork the repository.
  2. Create your feature branch (git checkout -b feature/your-feature).
  3. Commit your changes (git commit -am 'Add some feature').
  4. Push to the branch (git push origin feature/your-feature).
  5. Create a new Pull Request.

Contact

For questions or feedback, please contact @Bhavyansh03-tech on GitHub or connect with me on LinkedIn.


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An animated water bottle UI in Jetpack Compose with dynamic water consumption visualization.

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