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update gci loader allocation
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BitPatty authored Jul 31, 2024
1 parent a3e2ee7 commit 673bde4
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions Readme.md
Original file line number Diff line number Diff line change
Expand Up @@ -116,8 +116,8 @@ Some codes store some states in the games memory starting from address 0x817F000
| ![](./docs/reserved.svg) | `0x4C8` | `0x4CB` | Controller Input Display: (X, Y) Coordinate |
| ![](./docs/reserved.svg) | `0x4CC` | `0x4CF` | Controller Input Display: Background Color |
| ![](./docs/reserved.svg) | `0x4D0` | `0x53F` | Controller Input Display: Components Config |
| ![](./docs/unallocated.svg) | `0x540` | `0x1800` | Not Allocated |
| ![](./docs/reserved.svg) | `0x1800` | `0xD800` | GCI Loader Codes* |
| ![](./docs/unallocated.svg) | `0x540` | `0x17F8` | Not Allocated |
| ![](./docs/reserved.svg) | `0x17F8` | `0xD800` | GCI Loader Codes (0x81780000 - 8)* |
| ![](./docs/reserved.svg) | `0xD800` | `0xFFFF` | GCI Loader |

\* Additional gecko codes from the memory card are loaded into this space by the GCI loader.
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