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Update Readme.md
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BitPatty authored Jul 31, 2024
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#### Reserved Memory

Some codes store some states in the games memory starting from address 0x817F0000. To avoid collisions use a memory range in the unallocated ranges:
Some codes store some states in the games memory starting from address 0x817F0000 (up to 0x817FFFFF). To avoid collisions use a memory range in the unallocated ranges.


| Status | Start | End | Description |
| --------------------------- | ------- | ------- | ------------------------------------------------------------------------- |
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| ![](./docs/reserved.svg) | `0x4C8` | `0x4CB` | Controller Input Display: (X, Y) Coordinate |
| ![](./docs/reserved.svg) | `0x4CC` | `0x4CF` | Controller Input Display: Background Color |
| ![](./docs/reserved.svg) | `0x4D0` | `0x53F` | Controller Input Display: Components Config |
| ![](./docs/unallocated.svg) | `0x540` | `0xFFF` | Not Allocated |
| ![](./docs/unallocated.svg) | `0x540` | `0x1800` | Not Allocated |
| ![](./docs/reserved.svg) | `0x1800` | `0xD800` | GCI Loader Codes* |
| ![](./docs/reserved.svg) | `0xD800` | `0xFFFF` | GCI Loader |

\* Additional gecko codes from the memory card are loaded into this space by the GCI loader.


### Adding translations

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