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UI Explained

Darren Pope edited this page Nov 7, 2023 · 1 revision

The panel for NodeMaster is found in the Shader Node Editor side panel. Access the side panel with the 'N' Key.

Load/reload and Set Texture Path

The set texture path button will prompt you to open up your desired texture folder. Since nodemaster loads based on MaterialName+Suffix.format you will want to set the path to the specific texture path for your specific material. For example, if I want to load the set for my "Trim" material, I will set my path to Textures/Trim.

Apply To

The Apply To setting will determine what materials will load their textures. Whether it loads only the selected material, every material attached to the object, or if it loads texture for every material of every object that is visible in the scene. This is ideal if you have one folder for all textures and materials rather than nested folders for each material. Eg. /Textures/ instead of /Textures/Material1 etc.

Node Structure Settings

Load Image Nodes

This setting will determine whether image texture nodes are created at all.

Clear All Nodes

This setting will clear the entire node tree prior to loading - ideal for a clean node structure.

Load Image Assets

This setting will determine whether image assets are actually loaded or not.

Node Structure

Using the dropdown, you can select your base node structure to load on Load/Reload. These structures are found in /Props/NodeStructures.

Material Settings

  • Deprecated

Texture Suffixes

  • To be deprecated

Tools

Clean Duplicate Materials

Clean Duplicate Images

Load Node Tree (JSON)

Export Node Tree (Json)

Add Custom Property

Apply Property

Custom Property