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I was simply following the initial documentation to see a trivial example of the canvas in action with WebGL. The provided code throws an Invalid Operation exception with the following message: CanvasContextManager.ts:77 WebGL: INVALID_OPERATION: drawArrays: no valid shader program in use. This error is visible in the browser console and causes the canvas to render as purely black screen.
I was simply following the initial documentation to see a trivial example of the canvas in action with WebGL. The provided code throws an Invalid Operation exception with the following message:
CanvasContextManager.ts:77 WebGL: INVALID_OPERATION: drawArrays: no valid shader program in use
. This error is visible in the browser console and causes the canvas to render as purely black screen.The text was updated successfully, but these errors were encountered: