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BloodWorkXGaming edited this page Mar 4, 2018 · 4 revisions

OreRegistry.json

This is for Registering the different chunks, pieces, dusts and ingots.

Syntax

The syntax is one large Array (Therefore enclosed by [ ... ]) followed by many comma separated blocks ({...}) for the different ores.

Example:

[
  {
    "name": "gold",
    "color": "ffff00",
    "result": {
      "name": "minecraft:gold_ingot",
      "meta": 0
    },
    "oredictName": "TotalyNotGold",
    "translations": {
      "de_de": "THISISGOLD!",
      "zh_cn": ""
    }
  },
  {
    "name": "iron",
    "color": {
      "r": 0.7490196,
      "g": 0.5019608,
      "b": 0.2509804,
      "a": 1.0
    },
    "result": {
      "name": "minecraft:iron_ingot",
      "meta": 0
    }
  }
]

Explation:

  • "name": "NAME":
    The registry name the item will get

  • "color": "hexcolor":
    The rgb color the item will have, in this context alpha is irrelevant

    1. The color can be provided in three ways, either as hexString like in html "color": "bf8040"
    2. As decimal integer color: (Not recommended)
      "color": 16777215 (for white)
    3. As rgba Object:
    "color": {
        "r": 0.7490196,
        "g": 0.5019608,
        "b": 0.2509804,
        "a": 1.0
    }
  • "result": { ... }: (Optional)
    The ingot that is attached to the Ore, if none is provided the mod will create a ingot on it's own

  • "oredictName": "ORENAME": (Optional)
    The oreDict name the Item will get, this is appended to the Base Names configured in the main config, will use Registry name if not provided

  • "translations": { "lang_key": "translation", ...}: (Optional)
    A Map of different translations for different languages, will use Registry name if not provided

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