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Relics.txt
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**Abilitized**
- All Activated Ability cooldowns for all Monkeys reduced by 10%.
**Air and Sea**
- All *Monkey Buccaneer*s, *Monkey Sub*s, *Heli Pilot*s, and *Monkey Ace*s (including upgrades) cost 5% less, and have 95%s.
**Alchemist Touch**
- All attacks can pop Lead Bloons.
**Bigger Bloon Sabotage**
- All MOAB-class Bloons spawn with 85% health and move at 95% speed.
**Broken Heart**
- All attack do +1d to Regrow Bloons.
**Box of Chocolates**
- Start each game with 100 extra lives.
**Box of Monkey**
- Start each game with one free Monkey costing $400 or less
- Prices always based off Medium.
- Does not get used by free *Dart Monkeys* or *Glue Gunners* from mk.
**Camo-Flogged**
- All attacks do +3 damage to Camo Bloons.
**Camo Trap**
- Grants the use of 1 *Camo Trap* per game.
__Camo Trap__
- Places *radar* anywhere on the track
- *radar*- 0d, 500p, decamos all bloons that pass over
- does not use pierce on non-camo bloons
- 600p with mk
- Can't be used in Time Attack
**Deep Heat**
- All attacks can pop white Bloons.
**Durable Shots**
- All projectiles have +25% lifespan.
**El Dorado**
- All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1).
**Extra Empowered**
- Your hero starts at level 3.
- Level 6 with mk
**Flint Tips**
- Sharp projectiles apply *fire* status - 1d/2.5s, fire, 5s duration
- Only applies on damage
- Applies even if mk changes damage type to not sharp
**Fortifried**
- All attacks do +1 damage to Fortified Bloons.
**Glue Trap**
- Grants the use of 2 *Glue Trap*s per game.
__Glue Trap__
- Places *glue* anywhere on the track
- *glue*- 0d, 300p, applies *glued* status to bloons that pass over, cannot apply to blimps
- *glued* status: bloons move at 50% speed for 30s, soaks through all layers
- applies *glued* status to blimps with mk
- __MOAB__s use 10p, __BFB__s & __DDT__s 20p, __ZOMG__s 50p
- Blimps move at 37.5% speed
- Can't be used in Time Attack
**Going the Distance**
- All Monkeys gain +20% range.
**Hard Baked**
- All attacks do +1 damage to Ceramic Bloons.
**Heartless**
- Regrow Bloons regenerate at 50% of the normal rate (3s per layer -> 4s per layer).
**Hero Boost**
- Heroes earn XP 15% faster.
**Magic Monkeys**
- All 0-0-0 Magic Monkeys cost 8% less.
- Can only appear in the Relic Store.
**Mana Bulwark**
- Creates *mana-shield* of 50 lives.
- Bloons leaking take out *mana shield* lives instead of real lives
- End of round: if no lives were lost that round, *mana shield* gains 5 lives, up to 50
- Gains 10 lives with mk
- 75 lives with mk
**Marching Boots**
- Allows use of one extra kind of each tower and 4 extra total towers.
**Military Monkeys**
- All 0-0-0 Military Monkeys cost 8% less.
- Can only appear in the Relic Store.
**MOAB-Clash**
- All attacks get +2 damage to MOAB-class Bloons.
**MOAB Mine**
- Grants the use of 1 *MOAB Mine* per game.
__MOAB Mine__
- Places *moab-mine* anywhere on the track
- *moab-mine*- 300 damage to the blimp that passes over
- can affect up to 10 blimps, cannot affect BADs
- 400 damage with mk
- Can't be used in Time Attack
**Monkey Boost**
- Grants the use of 3 *Monkey Boost*s per game.
__Monkey Boost__
- All towers on screen get 50%s for 15s
- 18s with mk
**Monkey Tycoon**
- All Monkeys cost 4% less to place
- Allows the use of one extra kind of each tower
- Can only appear in the Relic Store.
**Primary Primates**
- All 0-0-0 Primary Monkeys cost 8% less.
- Can only appear in the Relic Store.
**Regeneration**
- End of round: if no lives were lost that round, gain 20 lives, up to starting value.
**Restoration**
- End of round: if no lives were lost that round, gain 10 lives, up to starting value + 200.
**Road Spikes**
- Grants the use of 10 *Road Spikes* per game.
__Road Spikes__
- Places *red-hot-spikes* anywhere on the track
- *red-hot-spikes*- 1d, 20p, normal, lasts until pierce is used up
- 21p with mk
- Can't be used in Time Attack
**Rounding Up**
- Earn +$20 at the end of every round.
**Royal Treatment**
- All attacks can pop purple Bloons.
**Sharpsplosion**
- All attacks can pop black Bloons.
**SMS**
- Grants the use of 2 *Super Monkey Storm*s per game.
__Super Monkey Storm__
- Does 2,000 damage to every Bloon on screen
- 2,300 damage with mk
- Can't be used in Time Attack
**Starting Stash**
- Start each game with +$250.
- +$450 with mk
**Support Simians**
- All 0-0-0 Support Monkeys cost 10% less.
- Can only appear in the Relic Store.
**Tech Bot**
- Grants the use of 1 *Tech Bot* per game.
__Tech Bot__
- Choose any tower with an Activated Ability to receive *automated* buff
- *automated* buff: tower's Activated Ability is used immediately when available
- Gains *ambush* with mk
- *ambush* - Activated Ability is only used once a bloon reaches the selected zone
- Can't be used in Time Attack
**Thrive**
- Grants the use of 2 *Thrive*s per game
__Thrive__
- All towers generate 25% more cash from all sources, lasts for 2 rounds
- 30% with mk
Can't be used in Time Attack