Polynet is a simple, cross-platform networking abstraction for C++.
Polynet is designed to be similar to Berkeley sockets while using C++ features such as objects, methods, inheritance, and templates. Polynet supports TCP and UDP.
pn::init();
// Creating a TCP server
pn::tcp::Server server;
if (server.bind("0.0.0.0", 8000) == PN_ERROR) {
std::cerr << "Error: " << pn::universal_strerror() << std::endl;
exit(EXIT_FAILURE);
}
// Accepting connections (this blocks until an error occurs or the callback returns false)
if (server.listen(/* Accept callback */) == PN_ERROR) {
std::cerr << "Error: " << pn::universal_strerror() << std::endl;
exit(EXIT_FAILURE);
}
// Creating a TCP client
pn::tcp::Client client;
if (client.connect("localhost", 8000) == PN_ERROR) {
std::cerr << "Error: " << pn::universal_strerror() << std::endl;
exit(EXIT_FAILURE);
}
pn::quit();
See polynet.hpp
and smart_sockets.hpp
to check out more ways to use Polynet. Since the secure examples are a bit longer, they can be found in the examples directory.
These 3 class templates are like std::unique_ptr
, std::shared_ptr
, and std::weak_ptr
, except they work with sockets rather than pointers. They ensure that sockets they own are automatically closed once they are no longer needed.