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driver_2vive.vcxproj
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driver_2vive.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="UserMacros">
<SteamVRDirectory>$(MSBuildProgramFiles32)\Steam\SteamApps\common\SteamVR</SteamVRDirectory>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A47C788B-1BDA-4057-87A9-FC35ED711B44}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>driver_2vive</RootNamespace>
<ProjectName>driver_2vive</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' Or '$(PlatformToolsetVersion)' == '110' Or '$(MSBuildToolsVersion)' == '4.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' Or '$(PlatformToolsetVersion)' == '120' Or '$(MSBuildToolsVersion)' == '12.0'">v120</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0' Or '$(PlatformToolsetVersion)' == '140' Or '$(MSBuildToolsVersion)' == '14.0'">v140</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0' Or '$(PlatformToolsetVersion)' == '141' Or '$(MSBuildToolsVersion)' == '15.0'">v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<UseDebugLibraries Condition="'$(Configuration)'=='Debug'">true</UseDebugLibraries>
<UseDebugLibraries Condition="'$(Configuration)'=='Release'">false</UseDebugLibraries>
<WholeProgramOptimization Condition="'$(Configuration)'=='Release'">true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<TargetName>driver_2vive</TargetName>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LinkIncremental Condition="'$(Configuration)'=='Debug'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)'=='Release'">false</LinkIncremental>
<LocalDebuggerCommand Condition="'$(Platform)'=='Win32'">$(SteamVRDirectory)\bin\win32\vrserver.exe</LocalDebuggerCommand>
<LocalDebuggerCommand Condition="'$(Platform)'=='x64'">$(SteamVRDirectory)\bin\win64\vrserver.exe</LocalDebuggerCommand>
<OutDir Condition="'$(Platform)'=='Win32'">$(SteamVRDirectory)\drivers\2vive\bin\win32\</OutDir>
<OutDir Condition="'$(Platform)'=='x64'">$(SteamVRDirectory)\drivers\2vive\bin\win64\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<IntrinsicFunctions>true</IntrinsicFunctions>
<ExceptionHandling>false</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<ClCompile Condition="'$(Configuration)'=='Debug'">
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<ClCompile Condition="'$(Configuration)'=='Release'">
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalOptions Condition="'$(VisualStudioVersion)' >= '12.0' Or '$(PlatformToolsetVersion)' >= '120' Or '$(MSBuildToolsVersion)' >= '12.0'">/Gw %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>kernel32.lib;user32.lib;shell32.lib</AdditionalDependencies>
</Link>
<Link Condition="'$(Configuration)'=='Debug'">
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Link Condition="'$(Configuration)'=='Release'">
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>false</GenerateDebugInformation>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ItemGroup>
<ClCompile Include="driver_2vive.cpp" />
<None Include="MinHook.inl" />
<ClInclude Include="openvr_driver.h" />
</ItemGroup>
</Project>