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Modules #2

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BookOwl opened this issue Mar 27, 2017 · 2 comments
Open

Modules #2

BookOwl opened this issue Mar 27, 2017 · 2 comments
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@BookOwl
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BookOwl commented Mar 27, 2017

If nemo is going to be useable for anything serious, it needs modules.

There will be two types of modules:

  1. Rust modules. These will be written in Rust and dynamically loaded using libloading
  2. nemo modules. These will be written in nemo.

The distinction will only be in the interpreter, not to nemo code.

@BookOwl BookOwl added this to the v1.0 milestone Mar 27, 2017
@BookOwl BookOwl self-assigned this Mar 27, 2017
@BookOwl
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BookOwl commented Mar 27, 2017

There will also have to be a repository to store modules.

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BookOwl commented Apr 11, 2017

be69036 (and b00adb4) kind of add this for nemo modules in the file system.

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