- v3.0.1
- v3.0.0 - SDV 1.6/SMAPI 4.0 Update
- v2.1.1
- v2.1.0
- v2.0.0
- v1.4.3
- v1.4.2
- v1.4.1
- v1.4.0 - Translations Update
- v1.3.3
- v1.3.2
- v1.3.1
- v1.3.0 - Harmony Update
- v1.2.1
- v1.2.0 - SDV 1.5 Update
- v1.1.0 - Friendship Update
- v1.0.0
- Add simple forgotten check that the greenhouse is even built before sending the Wizard mail.
- Rewrote 60%+ of the mod
- Now Compatible with SDV 1.6 (and incompatible with SDV 1.5 or lower)
- Functionality is the same, just using way less jank means of adding the items to Robin's Shop (which may make it more stable)
- Old Saves should work, but this is not guaranteed.
- Fixed letters not getting added to the dictionary and thus never getting sent.
- Updated i18n generator to most recent version
- Updated Asset handling for SMAPI 4.0 Update and SDV 1.6
- Fully removed
ModData
file- This should stop any "failed on GameLoop Save" issues.
- Technically a breaking change if you only played with v1.2.1 and earlier.
- Any save that played at least once with 1.3.x+ should be good to go.
- Added Hungarian Translation from Martin66789
- Fixed issue where Robin would claim the Greenhouse Upgrade was a prefab.
- Added Translations
- Italian - Leecanit
- Chinese - Cccchelsea226
- Spanish - ManHeII
- Added console command
ghs_waternow
- Removed
DaysToConstruct
from blueprints. (will still exist in config files for now) - Added documentation for console commands
- Added update token for github
- More stable method of using and converting ModData used.
- ModData is
- Fixed issue where upgrades would disappear on mod upgrade.
- Fixed issue where the Wizard would not send letters as needed.
- Changed method of getting the Greenhouse
- German/Deutsch translation, courtesy Kazel
- Bugfix for #3, "Cannot upgrade other buildings while mod is installed"
- Content Patcher token now available
- Moved to using a Translation framework
- French now available
- Portuguese now available
- Option added to only allow so many upgrades
- Now Uses Harmony
- Got rid of the "Time To Upgrade" setting in config
- Wasn't working well with changes required to make Harmony work
- Now works with Instant Build mods!
- Now uses the
modData
dictionary provided to modders by ConcernedApe - Two new Console Commands:
ghs_setlevel [value]
Sets the greenhouse to the provided levelghs_getlevel
prints out the current Greenhouse level (great for debugging)
ModData
has been slimmed down.- Will be completely removed in future release
- Can Now Turn off watering on the sandy areas of the Beach Farm
- Upgrades are now applied to the Greenhouse and not a Silo.
- Breaks SDV 1.4 Compatibility
- Visual Upgrades, when viewed from the outside sprinklers are visible in the rafters of the greenhouse.
- Additional config option "ShowVisualUpgrades" set this to false to only use the gameplay effects of this mod.
- Upgrades are now gated behind friendship with Wizard (as he's translating ideas the Junimos had)
- More difficult to unlock if you went the Joja Route, cannot get first upgrade until you have the required hearts AND have at least 1 Junimo Hut (you did kinda mess up the Community Center)
- Wizard now sends you letters telling you upgrades are available.
- Upgrades now take the correct amount of time to be built
- Upgrades cannot be purchased until Greenhouse unlocked
- Initial Release