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CHANGELOG.md

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v3.0.1

  • Add simple forgotten check that the greenhouse is even built before sending the Wizard mail.

v3.0.0 - SDV 1.6/SMAPI 4.0 Update

  • Rewrote 60%+ of the mod
  • Now Compatible with SDV 1.6 (and incompatible with SDV 1.5 or lower)
  • Functionality is the same, just using way less jank means of adding the items to Robin's Shop (which may make it more stable)
  • Old Saves should work, but this is not guaranteed.

v2.1.1

  • Fixed letters not getting added to the dictionary and thus never getting sent.

v2.1.0

  • Updated i18n generator to most recent version
  • Updated Asset handling for SMAPI 4.0 Update and SDV 1.6

v2.0.0

  • Fully removed ModData file
    • This should stop any "failed on GameLoop Save" issues.
  • Technically a breaking change if you only played with v1.2.1 and earlier.
    • Any save that played at least once with 1.3.x+ should be good to go.

v1.4.3

v1.4.2

v1.4.1

  • Fixed issue where Robin would claim the Greenhouse Upgrade was a prefab.

v1.4.0 - Translations Update

  • Added Translations
  • Added console command ghs_waternow
  • Removed DaysToConstruct from blueprints. (will still exist in config files for now)
  • Added documentation for console commands
  • Added update token for github

v1.3.3

  • More stable method of using and converting ModData used.
    • ModData is
  • Fixed issue where upgrades would disappear on mod upgrade.
  • Fixed issue where the Wizard would not send letters as needed.

v1.3.2

  • Changed method of getting the Greenhouse

v1.3.1

  • German/Deutsch translation, courtesy Kazel
  • Bugfix for #3, "Cannot upgrade other buildings while mod is installed"

v1.3.0 - Harmony Update

  • Content Patcher token now available
  • Moved to using a Translation framework
    • French now available
    • Portuguese now available
  • Option added to only allow so many upgrades
  • Now Uses Harmony
  • Got rid of the "Time To Upgrade" setting in config
    • Wasn't working well with changes required to make Harmony work
  • Now works with Instant Build mods!
  • Now uses the modData dictionary provided to modders by ConcernedApe
  • Two new Console Commands:
    • ghs_setlevel [value] Sets the greenhouse to the provided level
    • ghs_getlevel prints out the current Greenhouse level (great for debugging)
  • ModData has been slimmed down.
    • Will be completely removed in future release

v1.2.1

  • Can Now Turn off watering on the sandy areas of the Beach Farm

v1.2.0 - SDV 1.5 Update

  • Upgrades are now applied to the Greenhouse and not a Silo.
    • Breaks SDV 1.4 Compatibility
  • Visual Upgrades, when viewed from the outside sprinklers are visible in the rafters of the greenhouse.
  • Additional config option "ShowVisualUpgrades" set this to false to only use the gameplay effects of this mod.

v1.1.0 - Friendship Update

  • Upgrades are now gated behind friendship with Wizard (as he's translating ideas the Junimos had)
  • More difficult to unlock if you went the Joja Route, cannot get first upgrade until you have the required hearts AND have at least 1 Junimo Hut (you did kinda mess up the Community Center)
  • Wizard now sends you letters telling you upgrades are available.
  • Upgrades now take the correct amount of time to be built
  • Upgrades cannot be purchased until Greenhouse unlocked

v1.0.0

  • Initial Release