diff --git a/CHANGELOG.md b/CHANGELOG.md index 065c6b9..e8d052f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,6 +1,7 @@ +- [v2.0.0](#v200) - [v1.4.3](#v143) - [v1.4.2](#v142) - [v1.4.1](#v141) @@ -16,6 +17,12 @@ + +## v2.0.0 +* Fully removed `ModData` file + * This should stop any "failed on GameLoop Save" issues. +* Technically a breaking change if you only played with v1.2.1 and earlier. + * Any save that played at least once with 1.3.x+ should be good to go. ## v1.4.3 * Added Hungarian Translation from [Martin66789](https://www.nexusmods.com/stardewvalley/users/27323031) ## v1.4.2 @@ -36,7 +43,7 @@ ## v1.3.3 * More stable method of using and converting ModData used. * ModData is -* Fixed issue where upgrades would disapear on mod upgrade. +* Fixed issue where upgrades would disappear on mod upgrade. * Fixed issue where the Wizard would not send letters as needed. ## v1.3.2 diff --git a/README.md b/README.md index c7da8d1..7c351a3 100644 --- a/README.md +++ b/README.md @@ -121,7 +121,7 @@ This mod exposes a single token `Bpendragon.GreenhouseSprinklers/GreenHouseLevel * `"0"` - No Upgrades applied * `"1"` - First Upgrade applied, in my visual updates this adds a "controller" near the outside door, and some Quality Sprinklers in the rafters * `"2"` - Second Upgrade applied, rafter sprinklers upgraded to Iridium -* `"3"` - All upgrades applied. Adds a pipe from the controller into the ground (indicating that it's also running teh underground sprinklers) +* `"3"` - All upgrades applied. Adds a pipe from the controller into the ground (indicating that it's also running the underground sprinklers) If you want to see visual updates in other mods/content packs, please ask those creators *nicely* to add the integration.