diff --git a/src/Parts/JHG_ConfuseOnHit.cs b/src/Parts/JHG_ConfuseOnHit.cs index 0b0bd7a..5b21a1e 100644 --- a/src/Parts/JHG_ConfuseOnHit.cs +++ b/src/Parts/JHG_ConfuseOnHit.cs @@ -31,7 +31,7 @@ public override bool FireEvent(Event E) GameObject defender = E.GetGameObjectParameter("Defender"); if (defender != null && !defender.MakeSave("Willpower", Strength, Vs: "Confusion")) { - defender.ApplyEffect(new Effects.Confused(Duration.RollCached(), Level, Level + 2)); + defender.ApplyEffect(new XRL.World.Effects.Confused(Duration.RollCached(), Level, Level + 2)); } } } diff --git a/src/Parts/JHG_Death.cs b/src/Parts/JHG_Death.cs index 2a4f07f..7d71d22 100644 --- a/src/Parts/JHG_Death.cs +++ b/src/Parts/JHG_Death.cs @@ -27,7 +27,7 @@ public override bool FireEvent(Event E) GameObject defender = E.GetGameObjectParameter("Defender"); if (defender.GetIntProperty("Inorganic") == 0 && defender.HasStat("Hitpoints")) { - defender.ApplyEffect(new Effects.JHG_Death(Owner: attacker), attacker); + defender.ApplyEffect(new XRL.World.Effects.JHG_Death(Owner: attacker), attacker); } } } diff --git a/src/Parts/JHG_EMPOnHit.cs b/src/Parts/JHG_EMPOnHit.cs index 720927a..59a0c9c 100644 --- a/src/Parts/JHG_EMPOnHit.cs +++ b/src/Parts/JHG_EMPOnHit.cs @@ -31,7 +31,7 @@ public override bool FireEvent(Event E) if (defender.HasPart("Metal")) { // TODO: Discharge electric damage maybe? - defender.ForceApplyEffect(new Effects.ElectromagneticPulsed(Rules.Stat.Roll(Duration))); + defender.ForceApplyEffect(new XRL.World.Effects.ElectromagneticPulsed(Rules.Stat.Roll(Duration))); } } } diff --git a/src/Parts/JHG_HealthAmmoLoader.cs b/src/Parts/JHG_HealthAmmoLoader.cs index dca1ef3..05fd681 100644 --- a/src/Parts/JHG_HealthAmmoLoader.cs +++ b/src/Parts/JHG_HealthAmmoLoader.cs @@ -61,7 +61,7 @@ public override bool HandleEvent(CommandReloadEvent E) { for (int i = 0; i < dramsToLoad; i++) { - E.Actor.ApplyEffect(new Effects.Bleeding("1d2")); + E.Actor.ApplyEffect(new XRL.World.Effects.Bleeding("1d2")); } } liquidVolume.MixWith(new LiquidVolume(Liquid, dramsToLoad)); diff --git a/src/Parts/JHG_Shredder.cs b/src/Parts/JHG_Shredder.cs index 482659c..79de6c8 100644 --- a/src/Parts/JHG_Shredder.cs +++ b/src/Parts/JHG_Shredder.cs @@ -32,7 +32,7 @@ public override bool FireEvent(Event E) E.SetParameter("Critical", 1); } GameObject.validate(ref attacker); - defender.ApplyEffect(new Effects.Bleeding(Damage, Owner: attacker), attacker); + defender.ApplyEffect(new XRL.World.Effects.Bleeding(Damage, Owner: attacker), attacker); } } return base.FireEvent(E);