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# Compiled source # | ||
################### | ||
*.com | ||
*.class | ||
*.dll | ||
*.app | ||
*.o | ||
*.so | ||
*.pyc | ||
build | ||
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# Packages # | ||
############ | ||
# it's better to unpack these files and commit the raw source | ||
# git has its own built in compression methods | ||
*.7z | ||
*.dmg | ||
*.gz | ||
*.iso | ||
*.jar | ||
*.rar | ||
*.tar | ||
*.zip | ||
|
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# Logs and databases # | ||
###################### | ||
*.log | ||
*.sql | ||
*.sqlite | ||
*.dblite | ||
*.bak | ||
|
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# OS generated files # | ||
###################### | ||
.DS_Store | ||
.DS_Store? | ||
._* | ||
.Spotlight-V100 | ||
.Trashes | ||
Icon? | ||
ehthumbs.db | ||
Thumbs.db | ||
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# Xcode generated files # | ||
######################### | ||
# Note: committing these is optional | ||
*.mode1v3 | ||
*.pbxuser | ||
*xcworkspace* | ||
*xcuserdata* | ||
|
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# VS Code # | ||
########### | ||
.vs/ | ||
.vscode/ | ||
*.vcxproj | ||
*.vcxproj.filters | ||
# Executables # | ||
############### | ||
*.app | ||
*.pig | ||
*.hog | ||
d*x-rebirth | ||
out/* | ||
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# CMAKE # | ||
############### | ||
CMakeFiles/* | ||
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# temp files, project files | ||
*.temp | ||
*.10x # 10x editor | ||
tags # ctags files used with vim | ||
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# Somewhat niche, if one of the .bat files was used to copy back textures from the game build to the assets folder, | ||
# I don't want to include the noise textures because they originated from the renderer's assets which are kept | ||
# elsewhere. | ||
d1/assets/textures/noise |
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# CMakeList.txt : Top-level CMake project file, do global configuration | ||
# and include sub-projects here. | ||
# | ||
cmake_minimum_required (VERSION 3.13) | ||
project ("DXX-Raytracer") | ||
set (CMAKE_CXX_STANDARD 17) | ||
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set(CMAKE_C_COMPILER_ID, "MSVC") | ||
set(CMAKE_CXX_COMPILER_ID, "MSVC") | ||
set(BUILD_ARGS "-w" "dupbuild=warn") | ||
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#Version Control & Identification | ||
message("Build the Descent 1") | ||
add_compile_definitions(PUBLIC | ||
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#This enum decides if we are in the shipping build or not, this is for the future. | ||
#SHIPPING_BUILD | ||
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D1X_RAYTRACER_NAME="D1X_RAYTRACER" | ||
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D1X_RAYTRACER_VERSION_MAJORi=0 | ||
D1X_RAYTRACER_VERSION_MINORi=9 | ||
D1X_RAYTRACER_VERSION_MICROi=0 | ||
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#DXX-Retro last used version | ||
DXX_VERSION_MAJORi=0 | ||
DXX_VERSION_MINORi=58 | ||
DXX_VERSION_MICROi=1 | ||
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BASE_SCREEN_SIZE_X=1280 | ||
BASE_SCREEN_SIZE_Y=720 | ||
BASE_SCREEN_ASPECT_X=4 | ||
BASE_SCREEN_ASPECT_Y=3 | ||
BASE_SCREEN_WINDOWED=1 | ||
BASE_FPS_INDICATOR=1) | ||
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#compile Definitions. | ||
if (WIN32) | ||
add_compile_definitions(PUBLIC | ||
_WIN32 WINDOWS_IGNORE_PACKING_MISMATCH | ||
WIN32_LEAN_AND_MEAN | ||
NOMINMAX | ||
) | ||
endif () | ||
if(DEFINED ENV{EDITOR}) | ||
message("Using editor") | ||
add_compile_definitions(PUBLIC EDITOR) | ||
endif() | ||
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if(${GRAPHICS_API} STREQUAL "DirectX12") | ||
message("Render api is ${GRAPHICS_API}") | ||
add_compile_definitions(PUBLIC RT_DX12) | ||
elseif(${GRAPHICS_API} STREQUAL "OpenGL") | ||
message("Render api is ${GRAPHICS_API}") | ||
add_compile_definitions(PUBLIC OGL) | ||
else() | ||
message(FATAL_ERROR "No graphic API selected!") | ||
endif() | ||
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if(CMAKE_BUILD_TYPE MATCHES Debug) | ||
add_compile_definitions(PUBLIC | ||
DEBUG | ||
_DEBUG) | ||
message(STATUS, "Build type selected: Debug") | ||
elseif(CMAKE_BUILD_TYPE MATCHES RelWithDebInfo) | ||
add_compile_definitions(PUBLIC | ||
RELEASE | ||
_RELEASE) | ||
message(STATUS, "Build type selected: RelWithDebInfo") | ||
elseif(CMAKE_BUILD_TYPE MATCHES Release) | ||
add_compile_definitions(PUBLIC | ||
RELEASE | ||
_RELEASE | ||
SHIPPING_BUILD) | ||
message(STATUS, "Build type selected: Release") | ||
else() | ||
message(FATAL_ERROR, "No build type selected!") | ||
endif() | ||
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if(DEFINED ENV{QUICK_START}) | ||
add_compile_definitions(PUBLIC QUICK_START) | ||
message(STATUS "quick build selected, will immediatly go to level select.") | ||
message(STATUS ${QUICKSTART}) | ||
else() | ||
message(STATUS "normal build selected") | ||
message(STATUS ${QUICKSTART}) | ||
endif() | ||
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add_subdirectory ("sdl-master") | ||
add_subdirectory ("physfs-main") | ||
add_subdirectory ("RT") | ||
add_subdirectory ("d1") |
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{ | ||
"cmakeMinimumRequired": { | ||
"major": 3, | ||
"minor": 21, | ||
"patch": 0 | ||
}, | ||
"version": 3, | ||
"configurePresets": [ | ||
{ | ||
"hidden": true, | ||
"name": "default", | ||
"description": "default-for-all", | ||
"generator": "Ninja", | ||
"binaryDir": "${sourceDir}/out/build/${presetName}", | ||
"cacheVariables": { | ||
"CMAKE_INSTALL_PREFIX": "${sourceDir}/out/install/${presetName}" | ||
} | ||
}, | ||
{ | ||
"name": "directx12-win-ship", | ||
"description": "The shipping build for descent.", | ||
"inherits": "default", | ||
"cacheVariables": { | ||
"CMAKE_BUILD_TYPE": "Release", | ||
"GRAPHICS_API": "DirectX12" | ||
} | ||
}, | ||
{ | ||
"name": "directx12-win-debug", | ||
"description": "Normal directx12 raytrace debug build.", | ||
"inherits": "default", | ||
"cacheVariables": { | ||
"CMAKE_BUILD_TYPE": "Debug", | ||
"GRAPHICS_API": "DirectX12" | ||
} | ||
}, | ||
{ | ||
"name": "directx12-win-release", | ||
"description": "Directx12_build", | ||
"inherits": "default", | ||
"cacheVariables": { | ||
"CMAKE_BUILD_TYPE": "RelWithDebInfo ", | ||
"GRAPHICS_API": "DirectX12" | ||
} | ||
}, | ||
{ | ||
"name": "directx12-win-debug-quick", | ||
"description": "Directx12_build that skips skips the menu", | ||
"inherits": "directx12-win-debug", | ||
"cacheVariables": { | ||
"QUICK_START": "true", | ||
"GRAPHICS_API": "DirectX12" | ||
} | ||
}, | ||
{ | ||
"name": "directx12-win-release-quick", | ||
"description": "Directx12_build that skips skips the menu", | ||
"inherits": "directx12-win-release", | ||
"cacheVariables": { | ||
"QUICK_START": "true", | ||
"GRAPHICS_API": "DirectX12" | ||
} | ||
}, | ||
{ | ||
"name": "openGL-x64-debug", | ||
"description": "OpenGL Build for x64, no x86 build exists", | ||
"inherits": "default", | ||
"cacheVariables": { | ||
"CMAKE_BUILD_TYPE": "Debug", | ||
"GRAPHICS_API": "OpenGL" | ||
} | ||
}, | ||
{ | ||
"name": "openGL-x64-release", | ||
"description": "OpenGL Build for x64, no x86 build exists", | ||
"inherits": "default", | ||
"cacheVariables": { | ||
"CMAKE_BUILD_TYPE": "Release", | ||
"GRAPHICS_API": "OpenGL" | ||
} | ||
} | ||
] | ||
} |
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DXX Retro is released under the D1X-Rebirth License | ||
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Preamble | ||
-------- | ||
|
||
This License is designed to allow the Descent programming community to | ||
continue to have the Descent source open and available to anyone. | ||
|
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Original Parallax License | ||
------------------------- | ||
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX | ||
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO | ||
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A | ||
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS | ||
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS | ||
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE | ||
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE | ||
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS | ||
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. | ||
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. | ||
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We make no warranties as to the usability or correctness of this code. | ||
------------------------- | ||
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The D1X-Rebirth project is the combination of the original Parallax code and the | ||
modifications and additions made to source code. While the original code is | ||
only under the Original Parallax License the D1X-Rebirth project contains original | ||
code that was not made by Parallax. This ADDED and/or CHANGED code has the | ||
following added restrictions: | ||
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1) By using this source you are agreeing to these terms. | ||
|
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2) D1X-Rebirth and derived works may only be modified if ONE of the following is done: | ||
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a) The modified version is placed under this license. The source | ||
code used to create the modified version is freely and publicly | ||
available under this license. | ||
|
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b) The modified version is only used by the developer. | ||
|
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3) D1X-REBIRTH IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR | ||
IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED | ||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. |
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![scrn0000](https://github.com/BredaUniversityGames/DXX-Raytracer-dev/assets/34250026/f15332ca-9a68-4ed9-ac61-6c82edde27a0) | ||
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# DXX Raytracer | ||
DXX Raytracer is a source port of the [DXX Retro](https://github.com/CDarrow/DXX-Retro) project for Windows. DXX Raytracer uses modern raytracing techniques to update the graphics of the beloved retro game known as Descent. | ||
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This build of the game uses the shareware assets. If you have bought the original version of Descent 1995, you can replace the descent.pig and descent.hog files | ||
with your versions to play the whole game. | ||
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## Features | ||
- Pathtracing | ||
- Physically-based rendering | ||
- Soft shadows | ||
- Global illumination | ||
- Bloom | ||
- Temporal anti-aliasing | ||
- Motion blur | ||
- Post-processing (Vignette, tonemap, etc.) | ||
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## Instructions | ||
- SHIFT + ALT + F1: Open debug menus, more on those below | ||
- SHIFT + ALT + F2: Toggle depth testing for debug lines | ||
- F1: Menu with important keybindings from the game | ||
- ALT + F2: Save your game | ||
- ALT + F3: Load a save game | ||
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## Debug Menus | ||
- Render Settings: All kinds of graphics settings and debug utility for rendering | ||
- GPU Profiler: A profiling tool to see how much time individual render passes took on the GPU | ||
- Material Editor: Adjust material properties from any level | ||
- Polymodel Viewer: Allows you to view a polymodel in the current scene. | ||
- Dynamic Lights: Allows for tweaking of dynamic lights, like weapons, explosions, and muzzle flashes. | ||
- Light Explorer: Allows for tweaking of individual lights, and adds ability to debug view lights in the level. | ||
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## Team | ||
- [Sam Boots](https://github.com/samboots) - Lead Programmer/Graphics Programmer | ||
- [Justin Kujawa](https://jkujawa.com/) - Graphics Programmer | ||
- [Lyubomir Kostadinov](https://github.com/lyubokostadinov) - Graphics Programmer | ||
- [Daniël Cornelisse](https://github.com/TheSandvichMaker) - Graphics Programmer | ||
- [Stan Vogels](http://www.stanvogels.nl/) - Engine Programmer | ||
- [Wessel Frijters](https://www.wesselfrijters.com/) - Engine Programmer | ||
- [Kylian Dekker](https://www.kyliandekker.com/) - Engine Programmer/Audio Programmer | ||
- [Lily Haverlag](https://flannyh.github.io/portfolio/) - Engine Programmer |
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# CMakeList.txt : Cmake project for including the RT code | ||
cmake_minimum_required (VERSION 3.8) | ||
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set(ENV{RT_EXT_CODE_DIR} | ||
"${CMAKE_CURRENT_LIST_DIR}" | ||
) | ||
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message("RT Dir is: $ENV{RT_EXT_CODE_DIR}") | ||
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add_subdirectory("Core") | ||
target_include_directories(RT_CORE INTERFACE ${CMAKE_CURRENT_LIST_DIR}) | ||
add_subdirectory("Renderer/Backend/Common") | ||
add_subdirectory("Renderer/Backend/DX12") |
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