Version 1.0.1
Patch 1.0.1 (Bugfixes)
This is a smaller patch which contains a bunch of fixes for bugs and crashes reported by the community, as well as some bugs we still had tracked in our development repository.
Change-list:
- Added options to save and load light settings for global lights and weapon lights in the lights debug menu
- Added options to configure strength of headlights in the raytracing options
- Added an option for "smooth textures" (bilinear filtering instead of point filtering) in the raytracing options
- Fixed NaN values (black nanobot swarm) occurring while rendering the level
- Fixed crashes that sometimes occurred when loading a savegame (both quicksaves and normal saves were affected by this)
- Fixed the camera in the end level cutscene so now the ship leaving the mine will be shown properly
- Fixed the lighting in the endlevel cutscenes (most of them were completely dark)
- Fixed empty energy bar being visible through UI menus and elements