Skip to content

Version 1.0.1

Compare
Choose a tag to compare
@Contingencyy Contingencyy released this 19 Jul 20:43
· 101 commits to main since this release

Patch 1.0.1 (Bugfixes)
This is a smaller patch which contains a bunch of fixes for bugs and crashes reported by the community, as well as some bugs we still had tracked in our development repository.

Change-list:

  • Added options to save and load light settings for global lights and weapon lights in the lights debug menu
  • Added options to configure strength of headlights in the raytracing options
  • Added an option for "smooth textures" (bilinear filtering instead of point filtering) in the raytracing options
  • Fixed NaN values (black nanobot swarm) occurring while rendering the level
  • Fixed crashes that sometimes occurred when loading a savegame (both quicksaves and normal saves were affected by this)
  • Fixed the camera in the end level cutscene so now the ship leaving the mine will be shown properly
  • Fixed the lighting in the endlevel cutscenes (most of them were completely dark)
  • Fixed empty energy bar being visible through UI menus and elements