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1_newsTD.pwn
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1_newsTD.pwn
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enum PLAYER_INV_TD_EN
{
//Backpack
PlayerText:tiBackpack_Slot_Fon[INV_MAX_SLOTS],
PlayerText:tiBackpack_Slot_Icon[INV_MAX_SLOTS],
PlayerText:tiBackpack_Slot_Quantity[INV_MAX_SLOTS],
//Buttons
PlayerText:tiBackpack_ButtonList,
//Accessories
PlayerText:tiAccessories_Fon[INV_MAX_ACCESSORY],
PlayerText:tiAccessories_Fon2[INV_MAX_ACCESSORY],
PlayerText:tiAccessories_Icon[INV_MAX_ACCESSORY],
//Trunk
PlayerText:tiTrunk_ButtonList,
PlayerText:tiTrunk_Slot_Fon[INV_MAX_TRUNK_SLOTS],
PlayerText:tiTrunk_Slot_Icon[INV_MAX_TRUNK_SLOTS],
PlayerText:tiTrunk_Slot_Quantity[INV_MAX_TRUNK_SLOTS],
};
new PlayerText:PlayerInvTD[MAX_PLAYERS][PLAYER_INV_TD_EN];
new PlayerText:NULL_PlayerInvTD[PLAYER_INV_TD_EN];
enum GLOBAL_INV_NEW
{
Text:giMain_Fon,
//Backpack
Text:giBackpack_TopHeader_Fon,
Text:giBackpack_TopHeader_Text,
//buttons
Text:giBackpack_ButtonsHeader,
Text:giBackpack_ButtonsPage[INV_MAX_PAGE],
//Accessories
Text:giAccessories_TopHeader_Fon,
Text:giAccessories_TopHeader_Text,
//Weapon
Text:giWeaponHeaderFon,
Text:giWeaponHeaderText,
Text:giWeapon_Slot_Fon[3],
Text:giWeapon_Slot_Icon[3],
//Indicators
Text:giIndicators_Name[3],
//trunk
Text:giTrunk_HeaderFon,
Text:giTrunk_HeaderText,
Text:giTrunk_ButtonsHeaderLowerFon,
Text:giTrunk_ButtonsPage[INV_MAX_TRUNK_PAGE]
}
new InventoryGlobalTD[2][GLOBAL_INV_NEW];