Releases: BricksVR/bricksvr-issue-tracking
Releases · BricksVR/bricksvr-issue-tracking
3dfiles
v0.1.7
- Adds brown and black colored bricks
- Fixes issues where sometimes multiple bricks would get spawned when you grabbed a spawner
- Make hand collider smaller when you're making a fist, to prevent accidental grabbing
- Fix issue where bricks were making attach sounds in two different locations #51
- Add a brick count to the table. After 3000 bricks, your world may crash and burn
- Switch all materials to the standard shader. This looks better, but is a little less performant.
v0.1.6
v0.1.5
v0.1.4
v0.1.3
v0.1.2
Note: This build contains a bug that will destroy all builds when you load into a world. Please use v0.1.3 instead.
- Performance improvements when you first grab a brick, and when you first attach a brick
- Disallow attaching bricks if they are not on a flat surface
- Increase movement speed by 1.5x
- Don't allow player to fly through the floor
- Disable joystick locomotion in the menu
- Replace the potato with our temp logo
- Enable single pass rendering which should improve performance in worlds with lots of polygons
v0.1.1
- Unattached bricks now automatically despawn when players leave. The current behavior is that a player "owns" all bricks they touched most recently, and when they quit, all unattached bricks they own will disappear.
- We now ask for mic permission correctly, new users should have a working mic on their first load. #43
- We now vibrate instead of play a sound when you select a brick using your controller spawner.
v0.1.0
- THIS RELEASE IS A MINOR VERSION BUMP. That means worlds created in the previous minor version (v0.0) are not compatible with this version. You can still load into world codes you created in v0.0, but they'll be empty again.
- Raised the brick limit from 1800 to 3100 #42
- Fixes the issue where bricks would get stuck in your hand #10
- Removed the brick attach sound that used to happen on world load.
- Compressed synced data, saving network bandwidth while playing.