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Releases: BricksVR/bricksvr-issue-tracking

v0.0.12

09 Mar 19:32
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v0.0.12 Pre-release
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  • Pushing bricks under the floor now properly destroys them (#24)
  • You can no longer spawn bricks using your hand spawners if you're already holding a brick

v0.0.11

08 Mar 23:58
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v0.0.11 Pre-release
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  • You can now spawn bricks in your hand using the four buttons (A, B, X, Y).
    • Hold a button over a brick (not a spawner) to "save" the brick as that buttons selection.
    • Press a button anywhere to spawn a brick
    • Press a button while holding the grab button to spawn the brick into your hand.

Caveats:

  • The controls take some getting used to. It's also easy to forget what brick is in which hand. I plan on adding some sort of visual on the hand to remind people.
  • It's really easy to accidentally pick up a different brick when you're trying to spawn a brick into your hand.

v0.0.10

08 Mar 21:38
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v0.0.10 Pre-release
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  • We now dynamically generate brick meshes to avoid rendering parts of a brick that aren't needed. This has added time to world load, I'll bake these meshes in a future version. #19
  • Fix issue where bricks could not be attached to base plates.

v0.0.9

06 Mar 15:51
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v0.0.9 Pre-release
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  • Revert frame cap to 72 on Quest 2, to improve stability in laggy worlds.
  • Fix joystick movement judder.

v0.0.8

05 Mar 21:53
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v0.0.8 Pre-release
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  • Automatically make a fist when you pick up a brick (#22)
  • More consistency in which bricks you're able to pick up and which are "trapped" (#11)
  • Attached bricks run a lot less physics computation now, improving performance (#20)
  • 90FPS enabled on the Oculus Quest 2
  • Fixed issue where bricks would teleport out of your hand sometimes
  • General performance and stability fixes

v0.0.7

04 Mar 20:19
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v0.0.7 Pre-release
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Changelog

  • Fix issue where ghosts would linger after bricks were placed #33
  • Add a FPS counter to help us detect and measure lag in game
  • Hand<->Brick detection is now more reliable and less flickery.
  • The collision area on the hand is now smaller. This might take getting used to, but it'll help prevent grabbing the wrong brick.
  • Stability and performance improvements.

v0.0.6

02 Mar 18:09
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v0.0.6 Pre-release
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Changelog

  • Rooms are now persistent. Bricks will remain between loads, and will stay after everyone leaves a room. I'm using 999 999 as my testing room, and 111 111 as my "build cool things" room.
  • More performance improvements.
  • Stability improvements

v0.0.5

02 Mar 02:07
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v0.0.5 Pre-release
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  • Re-enabled mic in multiplayer
  • Increased joystick locomotion speed by 50%
  • Reduced snap turn delay by 50%
  • Lined up tables, builds between them will now attach properly #31
  • Fixed issue where bricks would become stuck and ungrabbable #21
  • Fix issue where bricks would sometimes fly to the moon.
  • Decrease mesh quality of non-attached bricks.

v0.0.4

28 Feb 01:32
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v0.0.4 Pre-release
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Changelog

  • Significant performance improvements when large numbers of bricks are present.
    • Note that this build only fixes about 50% of the identified performance issues. The others will be fixed in future builds.

v0.0.3

24 Feb 19:53
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v0.0.3 Pre-release
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Changelog

  • Enabled flight (fixes #6)
    • Flight currently lets you fly into the floor, through tables, etc. This should be fixed soon.
    • Up/down on the right joystick to fly