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cmake.yml
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name: CMake
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
strategy:
matrix:
renderer: [Vulkan, OpenGL, NullRenderer]
include:
- renderer: NullRenderer
execDryRuns: 1
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Install Dependencies
run: sudo sed -i 's/azure\.//' /etc/apt/sources.list
&& sudo apt-get update
&& sudo apt-get install --fix-missing -y
libxinerama-dev
freeglut3-dev
libvulkan-dev
libdmx-dev
xorg-dev
openssl
libssl-dev
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DBBE_RENDER_MODE=${{matrix.renderer}}
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Test
working-directory: ${{github.workspace}}/build/bin
run: ASAN_OPTIONS=fast_unwind_on_malloc=0 ./BrotBoxEngineGTest && ./BrotBoxEngineTest
- name: DryRuns
if: ${{ matrix.execDryRuns }}
working-directory: ${{github.workspace}}/build/bin
run: |
./Example2DPhysicsBallPit
./Example2DPhysicsChainReaction
./Example3D
./ExampleBalloonGame
./ExampleConvexHull
./ExampleCurves
./ExampleDivergence
./ExampleDoublePendulum
./ExampleFlowField
./ExampleMandelbrot
./ExampleNeuralRocket
./ExampleParticleGravity
./ExampleParticleLife
./ExamplePhasmophobiaCheatSheet
./ExampleRotatingCubeIntersections
./ExampleRotatingRectangleIntersections
./ExampleSandGame
./ExampleSnake
./ExampleSnake3D
./ExampleSound
./ExampleSoundDataSource
./ExampleTemplate
./ExampleTesseract
./ExampleTextRendering
build_emscripten:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Install Dependencies
run: sudo sed -i 's/azure\.//' /etc/apt/sources.list
&& sudo apt-get update
&& sudo apt-get install --fix-missing -y
libxinerama-dev
freeglut3-dev
libvulkan-dev
libdmx-dev
xorg-dev
openssl
libssl-dev
python3
git
cmake
- name: Install Emscripten
run: |
git clone https://github.com/emscripten-core/emsdk.git
cd emsdk
git pull
./emsdk install latest
./emsdk activate latest
source ./emsdk_env.sh
cd ..
emcmake cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}