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Double Power item EV yield, price
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Set EV gain to 16, price to 2000. 1000 a bit too cheap with new effect.
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BuffelSaft committed Sep 2, 2021
1 parent 2128ae2 commit f3627e8
Showing 1 changed file with 12 additions and 12 deletions.
24 changes: 12 additions & 12 deletions src/data/items.h
Original file line number Diff line number Diff line change
Expand Up @@ -3360,9 +3360,9 @@ const struct Item gItems[] =
{
.name = _("Power Bracer"),
.itemId = ITEM_POWER_BRACER,
.price = 1000,
.price = 2000,
.holdEffect = HOLD_EFFECT_POWER_ITEM,
.holdEffectParam = 8,
.holdEffectParam = 16,
.description = sPowerBracerDesc,
.pocket = POCKET_BATTLE,
.type = ITEM_USE_BAG_MENU,
Expand All @@ -3374,9 +3374,9 @@ const struct Item gItems[] =
{
.name = _("Power Belt"),
.itemId = ITEM_POWER_BELT,
.price = 1000,
.price = 2000,
.holdEffect = HOLD_EFFECT_POWER_ITEM,
.holdEffectParam = 8,
.holdEffectParam = 16,
.description = sPowerBeltDesc,
.pocket = POCKET_BATTLE,
.type = ITEM_USE_BAG_MENU,
Expand All @@ -3388,9 +3388,9 @@ const struct Item gItems[] =
{
.name = _("Power Lens"),
.itemId = ITEM_POWER_LENS,
.price = 1000,
.price = 2000,
.holdEffect = HOLD_EFFECT_POWER_ITEM,
.holdEffectParam = 8,
.holdEffectParam = 16,
.description = sPowerLensDesc,
.pocket = POCKET_BATTLE,
.type = ITEM_USE_BAG_MENU,
Expand All @@ -3402,9 +3402,9 @@ const struct Item gItems[] =
{
.name = _("Power Band"),
.itemId = ITEM_POWER_BAND,
.price = 1000,
.price = 2000,
.holdEffect = HOLD_EFFECT_POWER_ITEM,
.holdEffectParam = 8,
.holdEffectParam = 16,
.description = sPowerBandDesc,
.pocket = POCKET_BATTLE,
.type = ITEM_USE_BAG_MENU,
Expand All @@ -3416,9 +3416,9 @@ const struct Item gItems[] =
{
.name = _("Power Anklet"),
.itemId = ITEM_POWER_ANKLET,
.price = 1000,
.price = 2000,
.holdEffect = HOLD_EFFECT_POWER_ITEM,
.holdEffectParam = 8,
.holdEffectParam = 16,
.description = sPowerAnkletDesc,
.pocket = POCKET_BATTLE,
.type = ITEM_USE_BAG_MENU,
Expand All @@ -3430,9 +3430,9 @@ const struct Item gItems[] =
{
.name = _("Power Weight"),
.itemId = ITEM_POWER_WEIGHT,
.price = 1000,
.price = 2000,
.holdEffect = HOLD_EFFECT_POWER_ITEM,
.holdEffectParam = 8,
.holdEffectParam = 16,
.description = sPowerWeightDesc,
.pocket = POCKET_BATTLE,
.type = ITEM_USE_BAG_MENU,
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