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16. Deep Reinforcement Learning with Stable Baselines

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16. Deep Reinforcement Learning with Stable Baselines

  • 16.1. Creating our First Agent with Baseline
    • 16.1.1. Evaluating the Trained Agent
    • 16.1.2. Storing and Loading the Trained Agent
    • 16.1.3. Viewing the Trained Agent
    • 16.1.4. Putting it all Together
  • 16.2. Multiprocessing with Vectorized Environments
    • 16.2.1. SubprocVecEnv
    • 16.2.2. DummyVecEnv
  • 16.3. Integrating the Custom Environments
  • 16.4. Playing Atari Games with DQN and its Variants
    • 16.4.1. Implementing DQN Variants
  • 16.5. Lunar Lander using A2C
    • 16.5.1. Creating a Custom Network
  • 16.6. Swinging up a Pendulum using DDPG
    • 16.6.1. Viewing the Computational Graph in TensorBoard
  • 16.7. Training an Agent to Walk using TRPO
    • 16.7.1. Installing MuJoCo Environment
    • 16.7.2. Implementing TRPO
    • 16.7.3. Recoding the video
  • 16.8. Training Cheetah Bot to Run using PPO
    • 16.8.1. Making a GIF of a Trained Agent
    • 16.8.2. Implementing GAIL